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NPC Generator

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Advanced [show]


Hugolina Huxley, Female Human [Permalink]

Personal [hide]

Description: A 4'8" western woman, she is wearing the road beaten gear of a warrior. She has red hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is fixated on the number 28. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is harsh and unforgiving.

History: Hugolina lived on a farm with her father, near the main road leading to a nearby town. Ostracized due to the druidic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Due to her spouse's obsession with being a Navigator they were divorced and she won custody of their son. She worked as a Spy, and she later adopted a second son.

Motivation: To reunite with her absent father; and her spouse's relatives view her with great suspicion

Ideals: Fighting, Gifted. Flaws: Insane, Antagonistic. Bonds: Family. Occupation: Spy

Voice: Forgets to breathe while speaking

Attributes [hide]

Hugolina Huxley, Female Human Paladin 5
Medium (4'8") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)14 (+2) 4 (-3)16 (+3)
Skills Animal Handling +0, Survival +0
Senses Passive Perception 7
Languages Common, Gnome, Halfling
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


John Heiser, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears dark leathers with embroidery. His hair is cut close to his head. His blue eyes dart from person to person.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Animals are drawn to him, and he is able to talk to them.

History: Gifted from a young age, John studied abroad. John abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He then took over the family business and is one of the better Spice Merchant for hire.

Motivation: Balancing his hectic life and new Spice Merchant responsibilities is difficult; and he feels that his past leaves him morally obligated to help

Ideals: Gifted. Bonds: Adventurer, Job, Criminal record. Occupation: Spice Merchant

Voice: Speaks with a cold

Attributes [hide]

John Heiser, Male Human Paladin 5
Medium (5'8") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 12 (+1)11 (+0) 11 (+0)14 (+2)
Skills Insight +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 1 Silk rope. 1 Masterwork Thieves’ tools. 1 Masterwork manacles.


Social Check DCs


Wymar Yorke, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His auburn hair has been sun bleached extensively. He tend to wears goggles to shield his eyes.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born several months after his father was called into army service. Through the years after Wymar was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Wymar's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Many dire rats want him driven away; and he's repulsed by the pc

Flaws: Impulsive, Antagonistic. Bonds: Enemies, Military. Occupation: Knight

Voice: Pronounces O like U

Attributes [hide]

Wymar Yorke, Male Human Paladin 5
Medium (5'4") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)8 (-1) 14 (+2)14 (+2)
Skills Arcana +2, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp.


Social Check DCs


Gilbert Digby, Male Human [Permalink]

Personal [hide]

Description: This man wears a green coat over a brown low-cut shirt, and a deerstalker hat upon his head. He has a penchant for wearing a ring with an oversized amethyst on his right hand. He sports a long auburn beard, and similarly colored long hair. He is baby faced.

Personality: He is irascible and easily irritated. He is obsessed with finding treasure.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bricklayer arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He's also a talented Farmer, but doesn't like to broadcast it.

Motivation: He loathes his own lifestyle; and to reunite with his old friends

Flaws: Antagonistic, Depressed. Bonds: Rich, Adventurer, Job. Occupation: Bricklayer

Voice: Dark and ominous

Attributes [hide]

Gilbert Digby, Male Human Paladin 5
Medium (5'3") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)13 (+1) 10 (+0)11 (+0)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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