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NPC Generator

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Advanced [show]


John Gyula, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he dresses well, wearing pastel shirts, loose pants, and blazers most of the time. His long blonde hair is drawn into a two foot long braid. His amber eyes lackadaisically let the world flow into them.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He does not believe in violence as a means to an end. He is a dedicated Sellsword but believes his peers are too gung-ho.

History: Born to a Bowyer, his father struggled to pay the bills. John liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To get a good night's sleep.

Ideals: Pacifist. Flaws: Insane. Bonds: Attractive, Nature, Poor. Occupation: Sellsword

Voice: Eastern European accent

Attributes [hide]

John Gyula, Male Human Paladin 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)14 (+2) 14 (+2)15 (+2)
Skills Athletics +3, History +5
Senses Passive Perception 12
Languages Common, Draconic, Auran
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 40000 cp.


Social Check DCs


Sybil Marley, Female Human [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is dark but she possesses many green ritualistic tattoos. She dresses like a well dressed Hunter does. With bright red hair. She has several tiny ruby earrings on each ear.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Sybil was born the youngest of three triplets. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Hunter work with an outfit from a few towns over. Hunter work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has achieved small success as a Hunter.

Motivation: Wants to open a new tavern; and she is compelled to act according to her religious beliefs

Bonds: Job, Rich, Attractive, Family, Religious. Occupation: Hunter

Voice: German accent

Attributes [hide]

Sybil Marley, Female Human Paladin 5
Medium (5'3") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)9 (-1) 14 (+2)11 (+0)
Skills Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs


Henry Darlington, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a simple grey robe with red stripes complete with hood. His brown hair is smooth and relatively long. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Animals are drawn to him, and he is able to talk to them.

History: He was born to a criminal king-pin and mafia family Over the years he perfected his riding and shooting skills. He has recently gotten a pet goose that steals things from people.

Motivation: A rival would like him out of the picture.

Ideals: Athletic, Gifted. Flaws: Addict. Bonds: Criminal record, Nature. Occupation: Sculptor

Voice: Raspy

Attributes [hide]

Henry Darlington, Male Human Paladin 5
Medium (5'8") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 17 (+3)11 (+0) 11 (+0)12 (+1)
Skills Intimidation +4, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 100 gp. Moss agate (11 gp). Chrysoberyl (110 gp). Banded agate (11 gp). Sardonyx (30 gp).


Social Check DCs


Eva Nibley, Female Human [Permalink]

Personal [hide]

Description: She wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She has a slight overbite and is overall scrawny. Her silver hair is thinning but still full. She wears a mask on her face.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: The child of a Farmer, who enjoyed hunting, Eva was taken on many hunting expeditions. After coming to the age of reason, Eva took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She bought a hammer and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She has decided she is irredeemable; and she is not mentally stable, and does not behave rationally

Ideals: Passionate, Joker, Gifted. Bonds: Poor, Nature. Occupation: Navigator

Voice: Whispers

Attributes [hide]

Eva Nibley, Female Human Paladin 5
Medium (5'0") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)11 (+0) 11 (+0)14 (+2)
Skills Athletics +4, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 300 gp.


Social Check DCs

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