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NPC Generator

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Advanced [show]


Margery Presley, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a lot of dark rich colors, with gold accents. She sports red long hair. Her fierce hazel eyes like to dwell on things.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is skeptical of what others tell her and is slow to trust.

History: Margery lived on a farm with her father, near the main road leading to a nearby town. She always admired arcane-users and wanted to develop the talent, but never had the affinity for it. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Marry her brother to traveling adventurers; and an old rival family wants her found

Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Attractive, Family. Occupation: Mason

Voice: Aggressive tone

Attributes [hide]

Margery Presley, Female Human Paladin 5
Medium (5'6") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)13 (+1) 15 (+2)6 (-2)
Skills Nature +4, Performance +1
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp. Blue quartz (8 gp).


Social Check DCs


Millicent Vance, Female Human [Permalink]

Personal [hide]

Description: 5'4" and lanky with angular features, she is an attractive figure. She is constantly adorned with expensive silk clothing, often dyed in bright red and brown, and wears rings and necklaces with large, colorful gems. She keeps her long chestnut hair kept up in a rat tail. Her fair skin shows little sign of her aristocratic breeding.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. Her job bores her to no end. She has decided to make it more interesting.

History: Born in the south to a Layabout, Millicent learned a great deal about her father's area of expertise. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Millicent grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Millicent. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Millicent fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Expand her business; and she'd like to take her coworkers down a peg

Ideals: Fighting. Bonds: Rich, Attractive, Adventurer, Criminal record, Job. Occupation: Layabout

Voice: Farmer accent

Attributes [hide]

Millicent Vance, Female Human Paladin 5
Medium (5'4") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 17 (+3)10 (+0) 10 (+0)15 (+2)
Skills Nature +3, Sleight of Hand +6
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 1 Minor magic item.


Social Check DCs


Williamina Hallewell, Female Human [Permalink]

Personal [hide]

Description: This late middle aged woman sports black clothing, slightly heavier than average wear and is in decent physical shape. Her brown hair is smooth and relatively long. Her eyes are likewise violet. Her teeth are yellowed and unaligned.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is harsh and unforgiving.

History: She was raised in a plains tribe. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She is unsatisfied with her job; and she'd like to take her coworkers down a peg

Flaws: Ugly, Antagonistic. Bonds: Nature, Adventurer, Job. Occupation: Map Maker

Voice: Spits words with contempt

Attributes [hide]

Williamina Hallewell, Female Human Paladin 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)9 (-1) 11 (+0)15 (+2)
Skills Deception +5, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 6000 sp. Tourmaline (70 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Charles Hayley, Male Human [Permalink]

Personal [hide]

Description: He wears a black collared shirt and yellow pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt, and he perpetually has his halberd ready. His silver hair is singed and shortened. He has violet eyes and a black hat with a yellow feather.

Personality: He is witty, but his monotone delivery comes off as unnerving He always tries to repair and not replace. It was this mentality that drove him into the Armorer business.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting, Joker, Persistence. Flaws: Ugly. Bonds: Military. Occupation: Armorer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Charles Hayley, Male Human Paladin 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)16 (+3) 9 (-1)11 (+0)
Skills Athletics +3, Religion +6
Senses Passive Perception 9
Languages Common, Gnome, Ignan, Auran
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. Emerald (700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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