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NPC Generator

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Advanced [show]


Hugolina Alton, Female Human [Permalink]

Personal [hide]

Description: She has a missing left leg. She wears green painted combat armor at almost all times. Her auburn hair is lengthy and is close to two feet long. Her brown eyes dart around the room hyper actively observing anyone and anything.

Personality: She is very quiet and rarely speaks above a whisper. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. In her 18th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She is wracked by social anxiety; and her religion dominates her actions

Flaws: Shy, Fearful. Bonds: Religious. Occupation: Stylist

Voice: Sighs a lot, exhausted

Attributes [hide]

Hugolina Alton, Female Human Paladin 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)17 (+3) 5 (-3)16 (+3)
Skills Performance +6, Religion +6
Senses Passive Perception 7
Languages Common, Gnoll, Aquan, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Ermina Morton, Female Human [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears a brown costume with the symbols of magic on her torso. Her golden hair is cut short. She wears round tiny glasses practically rammed into her face.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is able to fit into much smaller and tighter spaces than normal.

History: She was born in the east. Her divine abilities were realized during a raid on her village. She now mingles about in high society.

Motivation: To pay off her debts; and she is greedy

Ideals: Gifted. Flaws: Shy. Bonds: Immigrant, Rich, Debt. Occupation: Barber

Voice: Jamaican accent

Attributes [hide]

Ermina Morton, Female Human Paladin 5
Medium (4'7") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 10 (+0)13 (+1) 10 (+0)8 (-1)
Skills Persuasion +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: Jasper (40 gp). Moss agate (12 gp). Freshwater pearl (12 gp). 1 Minor magic item.


Social Check DCs


Ermina Chatham, Female Human [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a robe, a symbol of her god around her neck, and a sai on her belt. Her hair is white and curly. She has a dull look in her hazel eyes.

Personality: She will rave to anyone who will listen. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Born to a poor family in the city she treasured whatever gifts she got. Ostracized due to the arcane powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She was granted arcane powers by her dying sister.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Gifted. Flaws: Insane. Bonds: Family, Poor. Occupation: Mason

Voice: Sensual and smooth

Attributes [hide]

Ermina Chatham, Female Human Paladin 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)9 (-1) 10 (+0)15 (+2)
Skills History +2, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 200 gp. Banded agate (6 gp). Chalcedony (20 gp). Eye agate (6 gp). Amethyst (140 gp).


Social Check DCs


Guy Everly, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears suspenders and red workpants. His shirt is brown, and he wears a heavy red leather apron most of the time. His chestnut hair is smooth and relatively long. His brown eyes dart from person to person to random spaces in the air.

Personality: Aggressive, abrasive, and angry, Guy embodies much of what other species detest in the Humans. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: From birth he was tutored by a cruel and relentless mentor. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A deep hatred of brigands; and he's repulsed by the pc

Flaws: Antagonistic, Shy. Bonds: Mentor, Adventurer, Enemies. Occupation: Adventurer

Voice: Gruff and masculine

Attributes [hide]

Guy Everly, Male Human Paladin 5
Medium (6'6") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 21 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 8 (-1)12 (+1) 13 (+1)11 (+0)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 3000 sp. 1 Minor magic item.


Social Check DCs

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