Gerald Clapham, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a small hat to hide his balding. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He's since become an addict/alcoholic.
Motivation: He's repulsed by the PC.
Flaws: Addict, Shy, Antagonistic. Bonds: Attractive. Occupation: Marshal
Voice: Gruff and masculine
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 47 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 8 (-1) | 15 (+2) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 800 gp. Eye agate (8 gp). Jasper (50 gp). Onyx (50 gp). Lapis lazuli (8 gp). 1 Minor magic item.
Nicholas Halsey, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Herbalist. He has a moderate pudge and is not very fit. With a patchy auburn beard and wild auburn hair. His violet eyes peer out from beneath his small pastel hat.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He enjoys reading and quiet.
History: He got into the Herbalist business at a young age. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To share knowledge with the world.
Ideals: Logical. Flaws: Shy, Ugly. Bonds: Job, Enemies. Occupation: Herbalist
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 11 (+0) | 8 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 800 gp. 1 Hourglass. 1 Climber’s kit.
Joan Thornton, Female Human [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She typically wears a sleeveless long coat of deep red leather and dull black iron scale mail. Her white hair is greying along the sides and has receded to reveal a widow's peak. Her green eyes are passionate and lively.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: She was born the only child of a wealthy merchant. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: She loathes her own lifestyle; and she feels kind of lost in life
Ideals: Optimist, Entrepeneur. Flaws: Depressed. Bonds: Poor, In love. Occupation: Navigator
Voice: Sleepy voice
Attributes [hide]
Medium (4'8") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 10 (+0) | 3 (-4) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Theodoric Tenley, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears dark leathers with embroidery. His auburn hair is long and unkept. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He will rave to anyone who will listen. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Theodoric was born in the north. At a young age he loved to build and create. Theodoric was born on a far northern forest where he grew up under the tutelage of his mother, an expert Carter. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Retire the richest man in the north; and he is not mentally stable, and does not behave rationally
Ideals: Entrepeneur, Persistence. Flaws: Ugly, Insane. Bonds: Immigrant. Occupation: Carter
Voice: Draws out vowels
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 37 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 12 (+1) | 10 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 600 gp.
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