Maynild Staurheim, Female Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She is wearing a tight black one piece outfit complete with pants, hood, and a cape. She has red hair. This green eyed westerner is not easily forgotten.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. When she's not drinking or sleeping the drinks off, she's doing dancing.
History: Maynild was raised in a hard working conservative environment. She was taken as a slave by a traveling circus and forced to perform She tends to her Apothecary job now, and dutifully fulfills any obligations she has.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Opinionated, Artistic. Flaws: Ugly. Bonds: Job, Slave. Occupation: Apothecary
Voice: Jamaican accent
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 29 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 10 (+0) | 12 (+1) | 18 (+4) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Druidic, Terran, Goblin, Gnoll
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
Robert Allerton, Male Human [Permalink]
Personal [hide]
Description: He dresses in white turtlenecks beneath a green coat with blue slacks. His red hair is styled in orderly dreadlocks. His face is covered beneath a completely black helmet.
Personality: He has a massive crush on the younger sibling of the Barrister who has hired him part-time. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born in the north his family was never financially stable. His homeland was ravaged by war and he spent much of his life rebuilding it. He tends to his Barrister job now, and dutifully fulfills any obligations he has.
Motivation: Sabotage a competitor; and wants a kiss
Flaws: PTSD. Bonds: Has a crush, Job, Poor. Occupation: Barrister
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 28 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 9 (-1) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll, Giant, Auran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 5000 sp.
Diggory Easton, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses well, typically a more casual-formal manner. His silver hair has been sun bleached extensively. He wears a mask on his face.
Personality: He exudes charisma. He is a tour de force of persuasion. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Sold as a small child to a wizard, Diggory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 14th year, his parents were killed by a drow raid, leaving Diggory alone in the world. After a stint in an orphanage, he was adopted. He used his abilities to travel the world and help people.
Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by drow, and he desires to right it
Ideals: Opinionated. Bonds: Attractive, Mentor, Enemies. Occupation: Herbalist
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 51 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Anne Wakefield, Female Human [Permalink]
Personal [hide]
Description: She wears a well pressed and immaculate suit (or dress), and carries hand crossbows. Her chestnut hair is well kept. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is business-like. She takes instructions and follows them to the letter. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.
History: Anne lived on a farm with her mother, near the main road leading to a nearby town. Her first spouse was a Baker, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. By chance she met her sister recently and the two have been together since.
Motivation: Wants to raise her children well; and an old rival family wants her found
Ideals: Fighting, Professionalism. Flaws: Insomniac, Insane. Bonds: Family. Occupation: Mortician
Voice: Scottish accent
Attributes [hide]
Medium (4'8") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 30 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 10 (+0) | 11 (+0) | 8 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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