Odo Beitz, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a worn and beaten armor. He has dyed his greying black hair a little too much giving a sharp black color. His green eyes dart from person to person to random spaces in the air.
Personality: Eccentric and domineering, Odo will drive conversation. He does not trust anyone and sleeps with one eye open.
History: The child of eastern immigrants he idolized his mother. A gifted student he started as a Fletcher, but he got bored and became a Interpreter. He tends to his Interpreter job now, and dutifully fulfills any obligations he has.
Motivation: Expand his business; and to be a fletcher again
Ideals: Extrovert. Flaws: Insomniac. Bonds: Poor, Immigrant, Job. Occupation: Interpreter
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 56 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 16 (+3) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. Gold and topaz bottle stopper cork (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Cloth of gold vestments (180 gp). 1 Minor magic item.
Anne Appleton, Female Human [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She prefers to wear grey pants and tee shirts. Her hair is always cut to a buzz. She tend to wears goggles to shield her eyes.
Personality: She speaks before she thinks and is too direct. Around other people she will do her best to conceal her emotions and appear jolly.
History: She was born on a small isolated farm. When money was particularly tight she was walking through alleys when she overheard a Jeweler hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: To prove her worth to the world; and wants to work out more often
Ideals: Athletic. Flaws: Impulsive, Shy. Bonds: Nature, Poor. Occupation: Jeweler
Voice: Speaks in third person
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 25 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Banded agate (12 gp). Moss agate (12 gp).
Egelina Alston, Female Human [Permalink]
Personal [hide]
Description: A 5'11" southern woman, she wears a tight fitting white shirt and pants. Her blonde hair is heavily combed to the right. Her fair skin shows little sign of her aristocratic breeding.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Egelina took refuge in the large cave and found the beat up hammer and armor she uses now. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Money/treasure; and she is greedy
Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Rich, Nature. Occupation: Cartwright
Voice: Whispers
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 34 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 17 (+3) | 11 (+0) | 13 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 700 gp.
Sarah Wakefield, Female Human [Permalink]
Personal [hide]
Description: She wears long strands of aquamarine and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her attire stands in sharp contrast to her lance, which is beautifully polished and possesses an ornate carving of a skull on it. Her silver hair is styled in orderly dreadlocks. Her hazel eyes are passionate and lively.
Personality: She does not believe in betrayal or weakness as things to be tolerated. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She was raised by priests from a young age. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She is compelled to act according to her religious beliefs.
Ideals: Justice. Bonds: Rich, Military, Religious, Mentor. Occupation: Locksmith
Voice: Switch between two voices
Attributes [hide]
Medium (4'10") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 15 (+2) | 17 (+3) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Celestial, Druidic, Halfling
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. 1 Minor magic item.
Shout outs: Stacey, Adam Fowler, Amanda Kettles, Angelo Anderson, Appreciate Witch of Life, AstroLass, bilbens baggo, Brian Nunziato, Bryan Sheairs, Brysen Packer, Bryson Waits, Burlyfighter, Caitlin W., Christopher Allbritton, CJMAXP, Connor, Dalton Elliott, Damon Carrington, Daniel Edwards, David Schraff, Dragons With Jetpacks, Elisa Martinez, eric sun, Ezzela1891, Federica Frezza, Gordon Alexander Fallon, Gundar Wez, Iofire, Irate The Pirate, Jade Arrowood, Jake Lane, Jeremiah Walker, Jess, Joe Dalby, John Nazario, JollyGamer, Jonathan Lekse, Jordan Brazeal, Joshua David Maddox, Justin Snyder, Kerry Melton, Kevin, KFB_Patreon, KingHavok1217, Kingyo Senpai, Kyle Clark, Lisa Tucker, Liz Fontain, Lizzie, Lou Bliss, Luke P, Mario Pizzamiglio, Mark L, Matt Yates, Max Hops, Maxwell Mayer, Michael Hamilton, Millergendraft, mtnman1979@aol.com, Mx Charlie, Mylon Schroder, Nahellion, Nathan, Nicholas Zamora, Nick Soucy, Phil Mehl, Phillip P Torchia, Pythor Sen, R., Rachel Anderson, Ray Bissonnette, Remora Jewel, Robert Rich, Robert Skadsem, Ryan Flagg, SallySparrow132, Sarah Holland, Serafina Moon, Shane Andrews, ShortyMcgibble, Sik Makoyi, Siren, Stefan Gottschalk's, Steve Rosenlund, Stuart, Syn21, That Video Editor Nic, thea musing, Trev909, Vedie V, Vincent Drone, Warren Clarida, Wesley Muncy, XMrMonkyx ., Zachary Burgess-Hicks, zachary gee, Zealot23, Zee Livezey
Their contribution stands as a beacon of hope for all adventurers!

