Millicent Wilberforce, Female Human [Permalink]
Personal [hide]
Description: She is typically in her Farmer uniform. She has a slight overbite and is overall scrawny. She sports blonde long hair. Her violet eyes dart from person to person to random spaces in the air.
Personality: Aggressive, abrasive, and angry, Millicent embodies much of what other species detest in the Humans. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Gifted from a young age, Millicent studied abroad. Her necromantic abilities were realized during a raid on her village. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: She's repulsed by the PC; and she's in love
Ideals: Gifted. Flaws: Antagonistic, Depressed. Bonds: Job, Has a crush. Occupation: Farmer
Voice: Soothing and warm
Attributes [hide]
Medium (4'9") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 56 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 16 (+3) | 11 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: Moss agate (11 gp). Eye agate (11 gp). Golden yellow topaz (1400 gp). 1 Half-Plate. 1 Masterwork Light steel shield. 1 Half-Plate. 1 Masterwork Heavy wooden shield.
Millicent Read, Female Human [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her golden hair is knotted and matted. Her eyes are hazel and she is always smoking a pipe.
Personality: She will rave to anyone who will listen. She does not believe in violence as a means to an end. She is a dedicated Bowyer but believes her peers are too gung-ho.
History: A powerful slaver made her what she is. A few years later when the east was not economically sound they moved to her current location. She left for the north, certain she would find work there.
Motivation: She is not mentally stable, and does not behave rationally; and to get a good night's sleep
Ideals: Entrepeneur, Pacifist. Flaws: Insane. Bonds: Mentor, Immigrant. Occupation: Bowyer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Emeny Conway, Female Human [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears rags and sports a simple walking cane. She has shaved her head bald. Her blue unseeing eyes seem to look past you.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She does not trust anyone and sleeps with one eye open.
History: From birth she was tutored by a cruel and relentless mentor. She was taken as a slave by a traveling circus and forced to perform She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: To get a good night's sleep.
Flaws: Disease, Shy, Insomniac. Bonds: Poor, Mentor, Slave. Occupation: Merchant
Voice: Booming voice
Attributes [hide]
Medium (4'9") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 22 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 11 (+0) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 40000 cp. 1 Minor magic item.
Randal Addington, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears skinny pants and wears a brown and violet robe with the hood down. He sports a long chestnut beard, and similarly colored long hair. His eyes, though not visible through his cowl, are gray.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Randal lived on a farm with his father, near the main road leading to a nearby town. When Randal reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He got away from his former life and has fallen to alcoholism.
Motivation: A need for knowledge about a nearby landmark; and his spouse's relatives view him with great suspicion
Ideals: Joker. Flaws: Addict. Bonds: Family, Military, Adventurer. Occupation: Herbalist
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 42 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 17 (+3) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 3000 sp.
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