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NPC Generator

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Lvl.
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Advanced [show]


Rohesia Marley, Female Human [Permalink]

Personal [hide]

Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her silver hair is lengthy and is close to two feet long. Her brown eyes are passionate and lively.

Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. She does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Rohesia was raised in a hard working conservative environment. She was an apprentice working in her father's forge. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She's attracted to the PC; and she has passion for adventuring and risk

Bonds: Rich, Enemies, Job, Adventurer, Has a crush. Occupation: Adventurer

Voice: Farmer accent

Attributes [hide]

Rohesia Marley, Female Human Paladin 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)9 (-1) 14 (+2)9 (-1)
Skills Performance +2, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 gp.


Social Check DCs


Nicholas Cooper, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a robe, a symbol of luck around his neck, and a ceremonial dagger on his belt. His auburn hair is heavily combed to the left. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: Gifted from a young age, Nicholas studied abroad. He has chosen to use the inheritance that was left to him frivolously. He ran away from his former home and has been making his living as a Crown-heir for the past few years.

Motivation: Sabotage a competitor.

Ideals: Fighting, Gifted. Bonds: Job, Enemies, Rich. Occupation: Crown-heir

Voice: Scandinavian accent

Attributes [hide]

Nicholas Cooper, Male Human Paladin 5
Medium (5'5") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)14 (+2) 11 (+0)16 (+3)
Skills Investigation +5, Survival +3
Senses Passive Perception 10
Languages Common, Goblin, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 10 pp. Pink pearl (150 gp). Rock crystal (40 gp). Moonstone (40 gp).


Social Check DCs


Shane Beverly, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man usually wears his green robe and has his lance always slung over his shoulder, and a wedding ring on his left hand. He keeps his brown hair in a pixie cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Cocky and sure of himself, he believes he is the best Shoemaker born in the past three hundred years. He does not believe in violence as a means to an end. He is a dedicated Shoemaker but believes his peers are too gung-ho.

History: He was born in the north, but his parents moved at a very young age to the west. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He tends to his Shoemaker job now, and dutifully fulfills any obligations he has.

Motivation: To be a Barkeep again; and he is not mentally stable, and does not behave rationally

Ideals: Pacifist. Flaws: Insane. Bonds: In love, Job, Immigrant. Occupation: Shoemaker

Voice: Low range voice

Attributes [hide]

Shane Beverly, Male Human Paladin 5
Medium (5'6") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 17 (+3)14 (+2) 12 (+1)10 (+0)
Skills Nature +5, Survival +4
Senses Passive Perception 11
Languages Common, Goblin, Celestial
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 800 gp. Red spinel (100 gp). 1 Minor magic item.


Social Check DCs


Isabella Darby, Female Human [Permalink]

Personal [hide]

Description: She wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and she perpetually has her shortbow ready. She wears a feathered hat to cover her moderate length chestnut hair. This hazel eyed southerner is not easily forgotten.

Personality: She is almost excessively polite to everyone, even when angry. She has a small toy that she constantly fidgets with.

History: She was born in the south, but her parents moved at a very young age to the west. Isabella was born on a far southern mountains where she grew up under the tutelage of her mother, an expert Layabout. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Many goblins want her driven away; and she feels threatened by others

Ideals: Fighting. Flaws: Shy, Addict. Bonds: Poor, Immigrant. Occupation: Layabout

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Isabella Darby, Female Human Paladin 5
Medium (4'9") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 14 (+2)13 (+1) 5 (-3)15 (+2)
Skills Acrobatics +4, Survival +0
Senses Passive Perception 7
Languages Common, Draconic
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 4000 sp. Sard (40 gp).


Social Check DCs

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