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NPC Generator

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Ability Scores
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Advanced [show]


Katherine Camden, Female Human [Permalink]

Personal [hide]

Description: She wears bulky blue painted plate armor, and carries ceremonial daggers. Her head has been shaved. Her violet eyes dart from person to person.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She works hard and plays hard.

History: When she was but 3 years old her parents immigrated from the west. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She left for the west, certain she would find work there.

Motivation: She's repulsed by the PC.

Ideals: Fighting. Flaws: Ugly, Antagonistic, Hedonist. Bonds: Immigrant. Occupation: Courier

Voice: Slurs words

Attributes [hide]

Katherine Camden, Female Human Paladin 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)15 (+2) 18 (+4)8 (-1)
Skills Acrobatics +6, Intimidation +2
Senses Passive Perception 14
Languages Common, Sylvan, Orc
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 2000 sp. Tourmaline (40 gp).


Social Check DCs


Guy Marley, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hand crossbow, but if one is not available he will default to his sword. His brown hair is greasy and uncared for. He has green eyes and a blue hat with a white feather.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is harsh and unforgiving.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Guy was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Guy's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Guy and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Disciplined. Flaws: Ugly, Antagonistic, Mundane. Occupation: Sellsword

Voice: Spits and sputters

Attributes [hide]

Guy Marley, Male Human Paladin 5
Medium (5'10") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)10 (+0) 11 (+0)12 (+1)
Skills Animal Handling +3, Deception +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: Just what you see.


Social Check DCs


Susannah Stratford, Female Human [Permalink]

Personal [hide]

Description: She wears a simple black robe with blue stripes complete with hood. She is portly but not overly obese. Her hair is long and brown with streaks of golden, and is pulled back with small black clips. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is fixated on the number 1. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Susannah's homeland. Susannah decided to take the middle way and become a bodyguard. She moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is not mentally stable, and does not behave rationally

Ideals: Joker, Fighting. Flaws: Addict, Insane. Bonds: Immigrant. Occupation: Spice Merchant

Voice: Pronounces difficult words wrong

Attributes [hide]

Susannah Stratford, Female Human Paladin 5
Medium (4'10") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)14 (+2) 14 (+2)16 (+3)
Skills Performance +6, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Undercommon, Ignan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs


Alice Mori, Female Human [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'0" has a big stupid grin on her face most of the time. She is wearing a long, black, dusty cloak. Sporting a blonde mohawk this woman's hair draws a lot of attention. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.

Personality: She is fixated on the number 69. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She has a habit of throwing herself into exceedingly dangerous situations.

History: Born to a poor family in the city she treasured whatever gifts she got. Alice abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To prove her worth to the world; and doesn't want to be a bather and was forced into it by her family

Flaws: Insane, Impulsive. Bonds: Poor, Adventurer, Family. Occupation: Bather

Voice: pre-pubescent

Attributes [hide]

Alice Mori, Female Human Paladin 5
Medium (5'0") Human, Neutral Evil (CR 5)
Armor Class 14
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 18 (+4)9 (-1) 6 (-2)12 (+1)
Skills Acrobatics +7, Intimidation +4
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 gp. Tiger eye turquoise (7 gp). Hematite (7 gp).


Social Check DCs

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