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NPC Generator

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Advanced [show]


Alice Graeme, Female Human [Permalink]

Personal [hide]

Description: She is wearing a long, green cloak. Her white hair, when down, is lengthy. She has a tattooed face.

Personality: She is irascible and easily irritated. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Sold as a small child to a slaver, Alice was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Ostracized due to the druidic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. After a long history of fighting, Alice and her spouse have recently divorced.

Motivation: She desires power and/or immortality; and meet up once more with her childhood friend

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Mentor, Adventurer. Occupation: Sculptor

Voice: Breathy voice

Attributes [hide]

Alice Graeme, Female Human Paladin 5
Medium (4'11") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 12 (+1)12 (+1) 6 (-2)11 (+0)
Skills Animal Handling +1, Intimidation +3
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 gp.


Social Check DCs


Gerald Thorpe, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is constantly adorned with expensive silk clothing, often dyed in bright brown and green, and wears rings and necklaces with large, colorful gems. His hair is always cut to a buzz. His eyes are likewise brown.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: A powerful necromancer made him what he is. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has since lost track of the people in his past.

Motivation: Wants to work out more often; and regain custody of his daughter

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Rich, Family, Mentor. Occupation: Doctor

Voice: Jamaican accent

Attributes [hide]

Gerald Thorpe, Male Human Paladin 5
Medium (6'6") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 19 (+4)11 (+0) 7 (-2)10 (+0)
Skills Arcana +3, Intimidation +3
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. 1 Smokesticks. 1 Thunderstones.


Social Check DCs


Bertram Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'11" and wears clothing that is held on in multiple layers but all of it is in poor condition. His right leg appears badly burned and disfigured. He keeps his blonde hair in a flapper bob. His green unseeing eyes seem to look past you.

Personality: He hates orcs. He views them as having robbed his home of its proper glory. He is an amazing painter.

History: He was born to a pair of big game hunters, but was frequently ill as a child. After coming to the age of reason, Bertram took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted psionic powers by his dying sister.

Motivation: Revenge.

Ideals: Gifted. Flaws: Disease. Bonds: Poor, Enemies. Occupation: Shepherd

Voice: Gruff and masculine

Attributes [hide]

Bertram Winterbourne, Male Human Paladin 5
Medium (5'11") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 16 (+3)10 (+0) 15 (+2)16 (+3)
Skills Perception +5, Performance +6
Senses Passive Perception 16
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Citrine (60 gp). Bloodstone (60 gp). Blue sapphire (800 gp). Azurite (6 gp). 1 Minor magic item.


Social Check DCs


Giselle Thackeray, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She typically wears black cloth garments or leather armor. Her silver hair, when down, is lengthy. She has gleaming, smiling hazel eyes.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her mother was a soldier and died while she was still young. Giselle was left her mother's suit of armor and trained in its use and care. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She desires power and/or immortality; and she wants nothing more than to rejoin the army

Ideals: Joker. Flaws: Antagonistic. Bonds: Immigrant, Adventurer, Military. Occupation: Bowyer

Voice: Scottish accent

Attributes [hide]

Giselle Thackeray, Female Human Paladin 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 16 (+3)12 (+1) 9 (-1)7 (-2)
Skills Athletics +1, Religion +4
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 40000 cp. Alexandrite (1300 gp). Moonstone (80 gp). Jade (120 gp).


Social Check DCs

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