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NPC Generator

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Ida Garfield, Female Human [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her auburn hair is heavily combed to the right. She has several tiny amethyst earrings on each ear.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She has a habit of throwing herself into exceedingly dangerous situations.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Ostracized due to the martial powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. After a long history of fighting, Ida and her spouse have recently divorced.

Motivation: Expand her business; and balancing her hectic life and new stableman responsibilities is difficult

Ideals: Gifted. Flaws: Antagonistic, Impulsive, Mundane. Bonds: Rich, Job. Occupation: Stableman

Voice: Stutters

Attributes [hide]

Ida Garfield, Female Human Paladin 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)13 (+1) 12 (+1)13 (+1)
Skills Arcana +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alice Kent, Female Human [Permalink]

Personal [hide]

Description: This light-skinned female is dressed in an above average manner. She is tall, broad shouldered and powerfully built. Her tied-back hair is blonde. Her eyes are a pleasant violet.

Personality: She hates Humans with a passion. As such she is filled with self loathing. She works hard and plays hard.

History: Alice hails from a village terrorized by gnolls. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Alice was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the gnolls.

Motivation: Many gnolls want her driven away; and she wants revenge against gnolls

Flaws: Racist, Hedonist. Bonds: Attractive, Enemies, Military. Occupation: Jeweler

Voice: Shortens vowels

Attributes [hide]

Alice Kent, Female Human Paladin 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 9 (-1)16 (+3) 18 (+4)13 (+1)
Skills Arcana +6, Persuasion +4
Senses Passive Perception 14
Languages Common, Gnoll, Goblin, Gnome
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: Chrysoprase (40 gp).


Social Check DCs


Anselm Atterton, Male Human [Permalink]

Personal [hide]

Description: He wears blue painted combat armor at almost all times, and carries scimitars. He has white hair. His brown eyes dart from person to person.

Personality: He never swears and excessively uses polite adverbs when speaking. He cannot resist a sob story and will often dote over anyone who has one.

History: Born to a Assassin, his father struggled to pay the bills. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Optimist, Philantrophist. Bonds: Poor. Occupation: Painter

Voice: Can't modulate volume

Attributes [hide]

Anselm Atterton, Male Human Paladin 5
Medium (5'5") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)12 (+1) 10 (+0)14 (+2)
Skills Insight +3, Persuasion +5
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 700 gp. Aquamarine (1300 gp). Golden pearl (110 gp).


Social Check DCs


Ida Anderton, Female Human [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a brown collared shirt and black skirt. She accessorizes with a grey scarf around the waist and a strap diagonally across her shirt. She is bald on top and has large black tufts of hair around her ears. Her eyes are likewise blue. Her teeth are yellowed and unaligned.

Personality: She snorts whenever she laughs or is feeling confident. She is frequently practicing swordplay.

History: She served in the navy to pay for her family's outstanding loans. Before the accident, she was one of the most outspoken anti-Human activists. She was mortally wounded, saved by a kind and fast-acting Human doctor. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: An old rival family wants her found; and find a way to reverse the transformation of her brother

Flaws: Ugly, Racist. Bonds: Military, Guardian, Family. Occupation: Shipwright

Voice: Jittery and nervous

Attributes [hide]

Ida Anderton, Female Human Paladin 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 13 (+1)15 (+2) 7 (-2)11 (+0)
Skills History +5, Investigation +5
Senses Passive Perception 8
Languages Common, Infernal, Gnome
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30 pp. A roughly beaten golden orb (160 gp). Large well-done wool tapestry (200 gp). Solid gold idol (1100 gp). A small bag of saffron. (50 gp).


Social Check DCs

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