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NPC Generator

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Advanced [show]


Dean Acton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, pastel cloak, and carries hammers. His hair is always cut to a buzz. He tend to wears goggles to shield his eyes.

Personality: A deeply religious man he believes everything happens for a reason. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: The child of eastern immigrants he idolized his father. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.

Motivation: Revenge; and he has passion for adventuring and risk

Ideals: Fighting, Joker. Bonds: Religious, Immigrant, Adventurer, Enemies. Occupation: Guard

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Dean Acton, Male Human Paladin 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 17 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 7 (-2)9 (-1) 15 (+2)15 (+2)
Skills Arcana +2, Deception +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp. Star rose quartz (60 gp). Azurite (10 gp).


Social Check DCs


Juliana Gentry, Female Human [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She very much looks the part of a Dyer. She wears her red hair up. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her gray eyes.

Personality: Juliana speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is a great chef.

History: Born in the south to a Dyer, Juliana learned a great deal about her mother's area of expertise. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Dyer work with an outfit from a few towns over. Dyer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has set out to sabotage the competition.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Athletic, Impeccable, Gifted. Bonds: Job, Attractive. Occupation: Dyer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Juliana Gentry, Female Human Paladin 5
Medium (4'11") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)10 (+0) 9 (-1)11 (+0)
Skills Arcana +3, Investigation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 4000 sp. A delicate brass dragon egg (70 gp).


Social Check DCs


Lance Sutherland, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is perpetually draped in fineries, but all of this concealed by his earthly robes.. His chestnut hair is thinning but still full. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He pushes his goals aggressively. He is also a coward if confronted.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. One day when Lance was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Lance was heart-stricken from the event, and his mother started working long hours to provde for them. Due to his spouse's obsession with being a Barkeep they were divorced and he won custody of their daughter. He worked as a Carter, and he later adopted a second daughter.

Motivation: Wants to raise his children well; and he is wracked by social anxiety

Flaws: Antagonistic, Fearful, PTSD. Bonds: Attractive, Family. Occupation: Carter

Voice: Deep voice with rolling R's

Attributes [hide]

Lance Sutherland, Male Human Paladin 5
Medium (5'1") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)14 (+2) 13 (+1)15 (+2)
Skills Animal Handling +4, Nature +5
Senses Passive Perception 11
Languages Common, Celestial, Aquan
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 300 gp. Smoky quartz (30 gp). Brown-green garnet (140 gp). Deep blue spinel (1000 gp). Freshwater pearl (13 gp).


Social Check DCs


Ahlyssa Garfield, Female Human [Permalink]

Personal [hide]

Description: She wears clothing that is held on in multiple layers but all of it is in poor condition, and carries whips. Her black hair is still thick. She has gray eyes and a yellow hat with a blue feather.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: She is a Jackalwere in disguise. She made a point of taking high paying jobs and getting most of it up front. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She's looking for her big break; and obtaining odd cultural human artifacts is her passion

Ideals: Fighting, Philantrophist, Optimist. Bonds: Poor, Adventurer. Occupation: Interpreter

Voice: Speaks through clenched teeth

Attributes [hide]

Ahlyssa Garfield, Female Human Paladin 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 55 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)13 (+1) 11 (+0)8 (-1)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 1000 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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