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NPC Generator

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Advanced [show]


Egelina Eastoft, Female Human [Permalink]

Personal [hide]

Description: This slender woman stands about 5'3". She is dressed in earthy colors with a white and black handkerchief worn on her right side. Her chestnut hair is drawn into a tight pony tail with a card scrunchie. Her skin is flawless and her green eyes scan people very quickly.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is an amazing painter.

History: Gifted from a young age, Egelina studied abroad. A gifted student she started as a Shipwright, but she got bored and became a Engraver. She now owns her own business.

Motivation: Seeks redemption; and sabotage a competitor

Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Job, Criminal record. Occupation: Engraver

Voice: Rhymes sentences (sorry)

Attributes [hide]

Egelina Eastoft, Female Human Paladin 5
Medium (5'3") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)14 (+2) 11 (+0)14 (+2)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Terran, Druidic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 20 pp. Cloth of gold vestments (80 gp). Solid gold idol (800 gp).


Social Check DCs


Margery Alston, Female Human [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She is generally shirtless and showing off her tattooed chest. Her long white hair reaches down to her waist. She is baby faced.

Personality: She is very quiet and rarely speaks above a whisper. She believes the world needs to unite to get rid of dire rats once and for all.

History: She comes from a rich southern family. Because her mother participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. She was preparing to flee to the south, but the outbreak of war prevented her and her father from journeying south to reunite her family. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Margery was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the dire rats.

Motivation: To unite with her brother; and find a way to reverse the transformation of her brother

Flaws: Shy. Bonds: Attractive, Enemies, Rich, Immigrant, Family. Occupation: Farmer

Voice: Uses lots of figures of speech

Attributes [hide]

Margery Alston, Female Human Paladin 5
Medium (5'4") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)16 (+3) 9 (-1)18 (+4)
Skills Acrobatics +4, Intimidation +7
Senses Passive Perception 9
Languages Common, Draconic, Undercommon, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Just what you see.


Social Check DCs


Frederick Redfield, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is renowned for his bright red suits and hats. He is an epitome of beauty. He has done his best to style his blonde hair to look like a famous performer. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a Mercenary first and foremost. He believes firmly that knowledge should be universal. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: His parents moved while he was still in utero so he is the first generation to be born here. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He moves from town to town, unable to find a place to settle.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Justice. Flaws: Insomniac. Bonds: Attractive, Job, Criminal record, Immigrant. Occupation: Mercenary

Voice: Spits and sputters

Attributes [hide]

Frederick Redfield, Male Human Paladin 5
Medium (5'7") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)12 (+1) 15 (+2)13 (+1)
Skills Performance +4, Survival +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Brown-green garnet (160 gp).


Social Check DCs


Lance Stanford, Male Human [Permalink]

Personal [hide]

Description: Standing 6'1", this man is typically in his Bounty Hunter uniform. His blonde hair is styled in orderly dreadlocks. He has green eyes and a tan hat with a red feather.

Personality: Overbrimming with self-confidence, Lance isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bounty Hunter. He has drifted from career to career and currently works as a Bounty Hunter.

Motivation: Wants to open a new tavern.

Ideals: Impeccable, Optimist, Gifted. Bonds: Job, In love. Occupation: Bounty Hunter

Voice: growls and snarls, animalistic

Attributes [hide]

Lance Stanford, Male Human Paladin 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)8 (-1) 10 (+0)8 (-1)
Skills Arcana +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 200 gp. A roughly beaten golden orb (120 gp). Silver comb with moonstones (700 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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