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NPC Generator

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Advanced [show]


Sarah Marlee, Female Human [Permalink]

Personal [hide]

Description: She is in excellent shape and is well dressed, constantly wearing a red suit, black shirt, and pastel tie. Her red hair is matted, messy, and big. She has gray eyes and a red hat with a black feather.

Personality: Calm and collected, she is a well trained Seamstress. She enjoys reading and quiet.

History: She was born a particularly ugly child, much to the horror of her parents. She was an apprentice working in her father's forge. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She has a rivalry with the Church that dominates her actions; and to share knowledge with the world

Ideals: Athletic, Logical. Flaws: Ugly. Bonds: Job, Religious. Occupation: Seamstress

Voice: High pitched, excited

Attributes [hide]

Sarah Marlee, Female Human Paladin 5
Medium (5'11") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 17 (+3)10 (+0) 13 (+1)13 (+1)
Skills Acrobatics +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 20000 cp.


Social Check DCs


William Vance, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He is well dressed, but even with his fine clothing he looks run-down. His long brown hair is drawn into a two foot long braid. His gray eyes dart from person to person to random spaces in the air.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Sold as a small child to a necromancer, William was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. William fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has a crush on the local Farmer; and he's in love

Ideals: Fighting. Flaws: Ugly. Bonds: Adventurer, Mentor, Has a crush. Occupation: Map Maker

Voice: Scottish accent

Attributes [hide]

William Vance, Male Human Paladin 5
Medium (5'11") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 9 (-1)13 (+1) 13 (+1)16 (+3)
Skills Deception +6, History +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 800 gp. Pink pearl (90 gp). Obsidian (6 gp). Onyx (80 gp).


Social Check DCs


Helen Gresham, Female Human [Permalink]

Personal [hide]

Description: She is wearing colorful clothing, dressed as a Barrister. She carries with her a set of axes, each one with a amber on the hilt. She only wears one on her belt and the other on her back. She has done her best to style her brown hair to look like a famous performer. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Helen speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Helen was raised in a hard working conservative environment. She was taken as a slave by a traveling circus and forced to perform She became a Barrister soon after.

Motivation: Balancing her hectic life and new Barrister responsibilities is difficult; and a need for knowledge about a nearby landmark

Ideals: Fighting, Impeccable. Flaws: Addict. Bonds: Adventurer, Job, Slave. Occupation: Barrister

Voice: Shortens vowels

Attributes [hide]

Helen Gresham, Female Human Paladin 5
Medium (4'10") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 9 (-1)17 (+3) 10 (+0)8 (-1)
Skills History +6, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Orc, Goblin, Gnome
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 800 gp.


Social Check DCs


Ralf Marleigh, Male Human [Permalink]

Personal [hide]

Description: He wears dull tan sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed dagger, just in case. He has shaved his head bald. He tend to wears goggles to shield his eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Born in the west to a Adventurer, Ralf learned a great deal about his father's area of expertise. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He then took over the family business and is one of the better Adventurer for hire.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing his hectic life and new adventurer responsibilities is difficult

Ideals: Disciplined, Fighting. Flaws: PTSD. Bonds: Criminal record, Job. Occupation: Adventurer

Voice: Thin and wheezing

Attributes [hide]

Ralf Marleigh, Male Human Paladin 5
Medium (5'4") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 9 (-1)14 (+2) 16 (+3)12 (+1)
Skills Deception +4, Investigation +5
Senses Passive Perception 13
Languages Common, Goblin, Halfling
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 300 gp.


Social Check DCs

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