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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Norman Landon, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is dressed in an above average manner and is in decent physical shape. He has done his best to style his red hair to look like a famous performer. His fair skin shows little sign of his aristocratic breeding.

Personality: Cocky and sure of himself, he believes he is the best Tanner born in the past three hundred years. He invites people to come help in his community garden.

History: From birth he was tutored by a cruel and relentless mentor. His family was turned out during the war. He and his family wandered south to less war torn lands. He has worked as a Tanner like his father before him.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Philantrophist. Flaws: PTSD. Bonds: Attractive, Job, Mentor. Occupation: Tanner

Voice: Cold and demanding tone

Attributes [hide]

Norman Landon, Male Human Paladin 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 11 (+0)10 (+0) 11 (+0)9 (-1)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 2000 sp. 1 Minor magic item.


Social Check DCs


Hunter Altham, Male Human [Permalink]

Personal [hide]

Description: Standing 5'0", this man wears an entirely black suit with grey socks and a vest with buckled shoes. His hair is red and curly. His fierce blue eyes like to dwell on things.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Gardener arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He ran away from his former home and has been making his living as a Gardener for the past few years.

Motivation: Sabotage a competitor; and balancing his hectic life and new gardener responsibilities is difficult

Ideals: Joker. Bonds: Rich, Job. Occupation: Gardener

Voice: Aggressive tone

Attributes [hide]

Hunter Altham, Male Human Paladin 5
Medium (5'0") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)12 (+1) 15 (+2)15 (+2)
Skills Performance +5, Survival +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sarah Camden, Female Human [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she is generally well dressed albeit a few years behind the times. Her moppish red hair is in a traditional bowl cut. Her violet eyes lackadaisically let the world flow into them.

Personality: Always inclined to offer people food she seems plenty friendly. She invites people to come help in her community garden.

History: She was raised in a plains tribe. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Sarah took refuge in the large cave and found the beat up hand crossbow and armor she uses now. Being a Farmer kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She has comitted a past crime that haunts her to this day.

Ideals: Philantrophist. Bonds: Attractive, Nature, Criminal record. Occupation: Farmer

Voice: Spanish accent

Attributes [hide]

Sarah Camden, Female Human Paladin 5
Medium (5'10") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)10 (+0) 13 (+1)14 (+2)
Skills Athletics +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 200 gp. Moss agate (8 gp). Sard (50 gp).


Social Check DCs


Yvonne Nibley, Female Human [Permalink]

Personal [hide]

Description: She is in excellent shape and wears a blue costume with the symbols of death on her torso. She has done her best to style her black hair to look like a famous performer. Her eyes are a pleasant amber.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. Recently she has begun working with bootleggers and crooks.

Motivation: She's repulsed by the PC; and a rival would like her out of the picture

Ideals: Athletic, Gifted. Flaws: Disease, Antagonistic. Bonds: Criminal record. Occupation: Performer

Voice: Soft and melodious

Attributes [hide]

Yvonne Nibley, Female Human Paladin 5
Medium (5'10") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 10 (+0)14 (+2) 12 (+1)9 (-1)
Skills Perception +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Druidic, Auran
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 500 gp. Fire opal (700 gp). Citrine (60 gp). Red-brown spinel (150 gp).


Social Check DCs

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