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NPC Generator

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Advanced [show]


Kyle Langley, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the four houses of cards around his neck, and a sword on his belt. He is physically well-built. He has shaved his head bald. He wears crescent spectacles with a black brim.

Personality: He will rave to anyone who will listen. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Kyle was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kyle fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to raise his children well; and he desires power and/or immortality

Ideals: Fighting. Flaws: Insane. Bonds: Family, Poor, Adventurer. Occupation: Mercenary

Voice: German accent

Attributes [hide]

Kyle Langley, Male Human Paladin 5
Medium (5'9") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)14 (+2) 12 (+1)8 (-1)
Skills Nature +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Druidic, Giant
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 800 gp. 1 Masterwork Thieves’ tools. 1 Silver holy symbol. 1 Masterwork Artisan’s tools.


Social Check DCs


Everard Hackney, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He typically wears red cloth garments or leather armor. His white hair is heavily combed to the right. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: He served in the navy to pay for his family's outstanding loans. He has had some formal poetry training, and achieved minor success. He's since become an addict/alcoholic.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting, Artistic. Flaws: Ugly, Addict. Bonds: Military. Occupation: Shoemaker

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Everard Hackney, Male Human Paladin 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 12 (+1)8 (-1) 14 (+2)18 (+4)
Skills Investigation +2, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs


Avice Branson, Female Human [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears many layers of old clothing at all times. With bright red hair. Her face is covered beneath a completely black helmet.

Personality: She can speak with the recently deceased. She also hits on women, regardless of circumstances.

History: She served in the navy to pay for her family's outstanding loans. Her father was a soldier and died while she was still young. Avice was left her father's suit of armor and trained in its use and care. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She wants to get laid; and she has a crush on the local miller

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Has a crush, Military. Occupation: Bowyer

Voice: Forgets to breathe while speaking

Attributes [hide]

Avice Branson, Female Human Paladin 5
Medium (5'5") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 13 (+1)17 (+3) 17 (+3)16 (+3)
Skills Perception +6, Survival +6
Senses Passive Perception 16
Languages Common, Celestial, Orc, Sylvan
Attacks Melee +0 / 2d4-3, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 700 gp. Golden yellow topaz (900 gp). Black pearl (900 gp). Red garnet (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heather Dudley, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her white hair is well kept. Her face is covered beneath a completely black helmet.

Personality: She has a massive crush on the younger sibling of the Body Guard who has hired her part-time. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: Heather hails from a village terrorized by giants. While studying, she fell in love. They married and had a daughter. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: She's attracted to the PC; and wants her loneliness to end

Ideals: Optimist. Bonds: Has a crush, In love, Enemies. Occupation: Body Guard

Voice: Complex vocabulary, royal

Attributes [hide]

Heather Dudley, Female Human Paladin 5
Medium (5'6") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 8 (-1)9 (-1) 12 (+1)12 (+1)
Skills Arcana +2, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: Just what you see.


Social Check DCs

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