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NPC Generator

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Advanced [show]


Drogo Beitz, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a fine chain shirt which he covers with tan colored cloaks and clothing. His hair is always cut to a buzz. He has amber eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born to a Navigator, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Shoemaker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a Shoemaker soon after.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to be a navigator again

Ideals: Disciplined. Flaws: Racist, Greedy. Bonds: Poor, Job. Occupation: Shoemaker

Voice: Slow speaker

Attributes [hide]

Drogo Beitz, Male Human Paladin 5
Medium (6'5") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)13 (+1) 7 (-2)17 (+3)
Skills Insight +1, Sleight of Hand +5
Senses Passive Perception 8
Languages Common, Goblin
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. Rock crystal (20 gp). Sard (20 gp). Silver pearl (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Raymond Langston, Male Human [Permalink]

Personal [hide]

Description: This man is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft tan waves gently in the breeze, and sports empty pouches on his belt. He wears a colorful flower in his silver hair. He has several tiny opal earrings on each ear.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He got into the Healer business at a young age. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Healer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels that his past leaves him morally obligated to help.

Flaws: Shy. Bonds: Rich, Attractive, Criminal record, Job. Occupation: Healer

Voice: Thin and wheezing

Attributes [hide]

Raymond Langston, Male Human Paladin 5
Medium (5'10") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)13 (+1) 17 (+3)3 (-4)
Skills Animal Handling +6, Intimidation -1
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 800 gp. Obsidian (15 gp). Violet garnet (1600 gp).


Social Check DCs


Anthony Harrington, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'1" and wears long strands of jet and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is golden and curly. His blue eyes dart from person to person.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Anthony lived on a farm with his father, near the main road leading to a nearby town. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Knight work with an outfit from a few towns over. Knight work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 10 years.

Motivation: To reunite with his absent father; and he is greedy

Ideals: Optimist, Philantrophist. Bonds: Rich, Family, Job. Occupation: Knight

Voice: Sleepy voice

Attributes [hide]

Anthony Harrington, Male Human Paladin 5
Medium (5'1") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 11 (+0)13 (+1) 14 (+2)7 (-2)
Skills Nature +4, Perception +5
Senses Passive Perception 15
Languages Common, Giant
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 2000 sp. Aquamarine (1200 gp). Carnelian (20 gp). Eye agate (11 gp).


Social Check DCs


Henry Clinton, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy red suit, and carries crossbows. His auburn hair is braided into rings. He wears round tiny glasses practically rammed into his face.

Personality: He loves telling others what to do and how they should feel about things. He is frequently practicing swordplay.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He has had some formal poetry training, and achieved minor success. He has never given up on his poetry dream.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting, Opinionated, Artistic. Flaws: Disease. Bonds: Attractive, Military. Occupation: Miner

Voice: Stutters

Attributes [hide]

Henry Clinton, Male Human Paladin 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)14 (+2) 14 (+2)15 (+2)
Skills Deception +5, Performance +5
Senses Passive Perception 12
Languages Common, Sylvan, Druidic
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 30 pp. Golden circlet with four aquamarines (1000 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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