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NPC Generator

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Advanced [show]


Shane Darlington, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is dressed in a clean tan cloak covering his clean studded leather. His hair is greying and his face has many wrinkles. He wears an eyepatch.

Personality: Prone to second guessing himself, he comes off as nervous. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a Mortician, his father struggled to pay the bills. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Flaws: Ugly, Shy, Secretive. Bonds: Poor, Adventurer. Occupation: Laborer

Voice: Speaks like tongue is numb

Attributes [hide]

Shane Darlington, Male Human Paladin 5
Medium (6'5") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)15 (+2) 9 (-1)10 (+0)
Skills Deception +3, Insight +2
Senses Passive Perception 9
Languages Common, Infernal, Gnome
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 5000 sp. 1 Minor magic item.


Social Check DCs


Randal Kirby, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'5" and likes to wear darkened spectacles and heavy clothing, no matter the weather. His left leg appears badly burned and disfigured. His chestnut hair is thinning but still full. He tend to wears goggles to shield his eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a bit of a xeno-phobe, disliking non-Humans.

History: Randal lived on a farm with his mother, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Glassblower. He has worked as a Glassblower like his mother before him.

Motivation: To unite with his sister; and to reunite with his absent mother

Ideals: Persistence. Flaws: Racist. Bonds: Family, Job. Occupation: Glassblower

Voice: Can't modulate volume

Attributes [hide]

Randal Kirby, Male Human Paladin 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)12 (+1) 15 (+2)12 (+1)
Skills Medicine +5, Religion +4
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 20000 cp. Bloodstone (40 gp). Banded agate (15 gp). Golden yellow topaz (800 gp). Lapis lazuli (15 gp). 1 Minor magic item.


Social Check DCs


Giselle Easton, Female Human [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a pastel vest and prefers black and violet shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her blonde hair is drawn into a tight pony tail with a rose scrunchie. Her eyes are likewise blue.

Personality: She will rave to anyone who will listen. She uses divination through singing.

History: Born to a poor family in the city she treasured whatever gifts she got. As a young adult she joined a group advocating for an improvement in Human conditions. She was recently attacked on the road and savagely beaten by bandits.

Motivation: A strong sense of loyalty to Human people.

Ideals: Gifted. Flaws: Ugly, Insane, Racist. Bonds: Poor. Occupation: Animal Trainer

Voice: Australian accent

Attributes [hide]

Giselle Easton, Female Human Paladin 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)16 (+3) 14 (+2)11 (+0)
Skills Investigation +6
Senses Passive Perception 12
Languages Common, Giant, Draconic, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. Black opal (400 gp). Tourmaline (130 gp). Chrysoprase (60 gp). Malachite (7 gp). 1 Masterwork Thieves’ tools. 1 Spyglass. 1 Bullseye lantern.


Social Check DCs


Elizabeth Acton, Female Human [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She is generally well dressed albeit a few years behind the times. She wears her golden hair up. Her green eyes dart around the room hyper actively observing anyone and anything.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. Elizabeth enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. After coming to the age of reason, Elizabeth took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. After months of barely getting by, Elizabeth managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: She feels the way she acts is they only way to get by in the world; and wants to work out more often

Ideals: Joker, Gifted. Flaws: Hedonist. Bonds: Attractive, Poor. Occupation: Farmer

Voice: German accent

Attributes [hide]

Elizabeth Acton, Female Human Paladin 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)11 (+0) 15 (+2)12 (+1)
Skills Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs

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