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NPC Generator

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Advanced [show]


Jacoba Pinkerton, Female Human [Permalink]

Personal [hide]

Description: Standing 6'1", this woman wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has styled her red hair well, parting it to the left. She has gray eyes.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She was raised in a white middle class family as the only child. Her first spouse was a Scribe, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: She has comitted a past crime that haunts her to this day; and she is wracked by social anxiety

Flaws: Antagonistic, Fearful, Mundane. Bonds: Family, Criminal record. Occupation: Doctor

Voice: Thin and wheezing

Attributes [hide]

Jacoba Pinkerton, Female Human Paladin 5
Medium (6'1") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)11 (+0) 10 (+0)12 (+1)
Skills Arcana +3, History +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 20000 cp.


Social Check DCs


Guy Bradly, Male Human [Permalink]

Personal [hide]

Description: 5'5" and muscular, this southern man wears dark leathers with embroidery. He is bald on top and has large chestnut tufts of hair around his ears. His green eyes dart from person to person to random spaces in the air.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Further he is a bit of a stoner and is frequently out of it.

History: Sold as a small child to a necromancer, Guy was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He got away from his former life and has fallen to alcoholism.

Motivation: Wants to work out more often.

Ideals: Athletic, Philantrophist. Flaws: Ugly, Addict. Bonds: Mentor. Occupation: Tailor

Voice: Middle-eastern accent

Attributes [hide]

Guy Bradly, Male Human Paladin 5
Medium (5'5") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)12 (+1) 10 (+0)10 (+0)
Skills Athletics +3, Deception +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 500 gp. Black pearl (600 gp). Deep green spinel (100 gp). Obsidian (6 gp). Rose (80 gp).


Social Check DCs


Aldous Marley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing a long, green, dusty cloak. His brown hair is unkempt and raggedy. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Aldous was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: Many gnolls want him driven away; and he has a rivalry with the church that dominates his actions

Ideals: Joker. Flaws: Ugly, Sensitive. Bonds: Poor, Religious, Enemies. Occupation: Carpenter

Voice: Jittery and nervous

Attributes [hide]

Aldous Marley, Male Human Paladin 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)16 (+3) 12 (+1)14 (+2)
Skills Persuasion +5, Survival +4
Senses Passive Perception 11
Languages Common, Terran, Gnome, Draconic
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 40000 cp.


Social Check DCs


Bertram Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with black lining and desert motifs. He has a moderate pudge and is not very fit. He has a blonde handlebar mustache and slicked back blonde hair. His skin is flawless and his brown eyes scan people very quickly.

Personality: Stoic and calm, he prefers to meditate than take action. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Server arts, while his mother instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: He is greedy.

Ideals: Disciplined, Gifted, Fighting. Bonds: Attractive, Rich. Occupation: Server

Voice: Irish accent

Attributes [hide]

Bertram Ainsworth, Male Human Paladin 5
Medium (6'1") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)8 (-1) 15 (+2)10 (+0)
Skills History +2, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 6000 sp. White pearl (120 gp). Aquamarine (1400 gp).


Social Check DCs

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