Drogo Chester, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears violet leather gloves, a violet jacket, and tight pants. His moppish black hair is in a traditional bowl cut. His eyes are a pleasant gray.
Personality: His tongue was cut out and he uses sign language. He is a font of random trivia from the lore and stories he has discovered
History: He was born blind and as such lacked many opportunities for work. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He ran away from his former home and has been making his living as a Carpenter for the past few years.
Motivation: He is content; and to share knowledge with the world
Ideals: Logical. Flaws: Disease, Antagonistic, Mundane. Bonds: Job. Occupation: Carpenter
Voice: Uses sign language
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 5000 sp. Deep blue spinel (1000 gp). Golden pearl (50 gp). Blue quartz (6 gp).
Roger Bradly, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'11" and wears just a tan suit. His tied-back hair is brown. His brown eyes have a joyful gleam in them most of the time.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born the only child of a wealthy merchant. He was an apprentice working in his mother's forge. He became a Fletcher soon after.
Motivation: He feels threatened by others; and expand his business
Ideals: Opinionated, Entrepeneur. Flaws: Disease, Fearful. Bonds: Job. Occupation: Fletcher
Voice: Breathy voice
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 51 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 9 (-1) | 17 (+3) | 16 (+3) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnoll, Abyssal, Auran
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30000 cp. Azurite (5 gp).
Avelina Kitchur, Female Human [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she is generally shirtless and showing off her tattooed chest. She has wavy chestnut hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. A true patriot, Avelina would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Born in the north to a Ploughman, Avelina learned a great deal about her father's area of expertise. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: An old rival family wants her found; and further expansion of business
Ideals: Entrepeneur. Flaws: Insomniac, Antagonistic. Bonds: Military, Job, Family. Occupation: Ploughman
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 13 (+1) | 10 (+0) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 2d4-3, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Iolite (70 gp). 1 Minor magic item.
Avice Branson, Female Human [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She wears a Stetson hat to hide her balding. She wears an eyepatch.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. As long as the job gets done she does not care how it got done.
History: Her father raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Avice took refuge in the old dungeon and found the beat up whip and armor she uses now. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Optimist, Professionalism. Flaws: Ugly, Insane. Bonds: Immigrant, Nature. Occupation: Mortician
Voice: Old thin voice
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 24 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 7 (-2) | 9 (-1) | 13 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 200 gp.
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