Jacoba Conway, Female Human [Permalink]
Personal [hide]
Description: This dark-skinned female wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She is tall, broad shouldered and powerfully built. She wears her red hair up. Her eyes are hazel and catlike.
Personality: She has a massive crush on the younger sibling of the Bounty Hunter who has hired her part-time. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Jacoba lived on a farm with her father, near the main road leading to a nearby town. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Bounty Hunter work with an outfit from a few towns over. Bounty Hunter work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has drifted from career to career and currently works as a Bounty Hunter.
Motivation: She is a bit of a kleptomaniac; and an old rival family wants her found
Bonds: Has a crush, Military, Family, Job, Criminal record. Occupation: Bounty Hunter
Voice: Stutters
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 40 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 16 (+3) | 13 (+1) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Draconic
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 4000 sp. Amethyst (40 gp).
Henry Merton, Male Human [Permalink]
Personal [hide]
Description: This southern man wears an entirely brown suit with white socks and a vest with buckled shoes. His clothes are grease stained in places. He wears a colorful flower in his chestnut hair. His otherwise smooth face is marked with small tiny scars.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born in the south. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He left for the south, certain he would find work there.
Motivation: To share knowledge with the world; and sabotage a competitor
Ideals: Philantrophist, Logical. Bonds: Poor, Immigrant, Attractive. Occupation: Herbalist
Voice: Mousy voice
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 20 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 6 (-2) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 20000 cp. Alexandrite (800 gp). Alexandrite (800 gp). Fire opal (1600 gp).
Wymar Benson, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. His auburn hair is lengthy. His hazel unseeing eyes seem to look past you.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He can't help but pocket interesting objects he comes across
History: He was born at the edge of vast forest. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has decided he is irredeemable.
Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Criminal record, Nature. Occupation: Bounty Hunter
Voice: Indian accent
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 5)
Armor Class 8
Hit Points 20 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 7 (-2) | 11 (+0) | 10 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 1 Minor magic item. 1 Minor magic item.
Sarah Snowdon, Female Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, she does not wear sleeves and tends to eschew shirts when she can avoid it. Her red hair is braided into rings. Her eyes are brown and catlike.
Personality: She hates dire rats. She views them as having robbed her home of its proper glory. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her parents were killed by dire rats in a raid when she was still a young child. The dire rats captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She was granted druidic powers by her dying sister.
Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it; and wants to have a good time and be beloved
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Poor, Enemies. Occupation: Dilettante
Voice: Uses sign language
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 15 (+2) | 10 (+0) | 17 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Terran, Elven
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 4000 sp.
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Their contribution stands as a beacon of hope for all adventurers!


