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NPC Generator

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Advanced [show]


Anselm Shelley, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses in collared shirts and wears a proper scarf over his head. His white hair is thinning but still full. He wears an eyepatch.

Personality: He likes to make people angry or surprised. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Anselm hails from a village terrorized by drow. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his sister's freedom.

Motivation: Many drow want him driven away; and a deep hatred of drow

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Enemies, Family. Occupation: Barkeep

Voice: Speaks like tongue is numb

Attributes [hide]

Anselm Shelley, Male Human Paladin 5
Medium (5'2") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 16 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 6 (-2)15 (+2) 12 (+1)11 (+0)
Skills Intimidation +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Gnoll, Infernal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 40000 cp. Tiger eye turquoise (6 gp). Citrine (80 gp). Fire opal (1000 gp). 1 Half-Plate.


Social Check DCs


Alex Morton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He typically wears white cloth garments or leather armor. His hair is silver, silky, and of moderate length. His green eyes lackadaisically let the world flow into them.

Personality: He is overprotective of those who hire his services. Alex is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Sold as a small child to a necromancer, Alex was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and to reunite with his absent father

Bonds: Attractive, Guardian, Family, Mentor, Enemies. Occupation: Actor

Voice: Old thin voice

Attributes [hide]

Alex Morton, Male Human Paladin 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)8 (-1) 17 (+3)14 (+2)
Skills Medicine +6, Persuasion +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 20000 cp.


Social Check DCs


Trym Morton, Male Human [Permalink]

Personal [hide]

Description: Standing 5'10", this man wears professional attire. His white hair and beard is wavy and long. His violet unseeing eyes seem to look past you.

Personality: He will rave to anyone who will listen. He is a very good compulsive liar and kleptomaniac.

History: He was born to a criminal king-pin and mafia family His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has recently gotten a pet goose that steals things from people.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Disease, Insane. Bonds: Attractive, Criminal record, Religious. Occupation: Adventurer

Voice: Deep voice with rolling R's

Attributes [hide]

Trym Morton, Male Human Paladin 5
Medium (5'10") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)11 (+0) 10 (+0)12 (+1)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: Aquamarine (300 gp). Red spinel (50 gp). Blue quartz (11 gp). Amethyst (50 gp). 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Tim Kendall, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and typically wears a sleeveless long coat of deep grey leather and dull white iron scale mail. His skin is also unnaturally pale. With bright chestnut hair and a scraggly beard. He wears crescent spectacles with a black brim.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He comes from a rich northern family. A gypsy cursed him at a young age, leading to his ugly appearance. He left for the north, certain he would find work there.

Motivation: His religion dominates his actions.

Flaws: Ugly, Antagonistic. Bonds: Religious, Rich, Immigrant. Occupation: Marshal

Voice: Jittery and nervous

Attributes [hide]

Tim Kendall, Male Human Paladin 5
Medium (6'4") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 13 (+1)6 (-2) 16 (+3)16 (+3)
Skills Performance +6, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 800 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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