Agatha Bradford, Female Human [Permalink]
Personal [hide]
Description: She very much looks the part of a Miller. Her attire stands in sharp contrast to her halberd, which is beautifully polished and possesses an ornate carving of a dagger on it. With wild silver hair. Her face is scarred and worn.
Personality: She is a hateful person. She taunts others and blames them for her problems. Animals are drawn to her, and she is able to talk to them.
History: Born in the north to a Miller, Agatha learned a great deal about her mother's area of expertise. A gypsy cursed her at a young age, leading to her ugly appearance. She then took over the family business and is one of the better Miller for hire.
Motivation: Balancing her hectic life and new Miller responsibilities is difficult; and to be a bounty hunter again
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Job, Poor. Occupation: Miller
Voice: Sore throat, cough
Attributes [hide]
Medium (4'10") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 41 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 9 (-1) | 14 (+2) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Chrysoprase (50 gp). Moonstone (50 gp). Alexandrite (700 gp).
Chad Berkeley, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is wearing colorful clothing, dressed as a Armorer and is in decent physical shape. His auburn hair is slicked back into a classic pompadour. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has all his life been fascinated with dancing.
History: Born to a Hunter, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Armorer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the south, certain he would find work there.
Motivation: He is unsatisfied with his job; and further expansion of business
Ideals: Artistic. Flaws: Antagonistic. Bonds: Poor, Immigrant, Job. Occupation: Armorer
Voice: Breathy voice
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 40 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 17 (+3) | 15 (+2) | 11 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 60 pp. Star ruby (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rolf Wallace, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy red stubble. He wears a brown vest and prefers yellow and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a hunchback. His top hat is riddled with cuts and holes. His blue eyes have a joyful gleam in them most of the time.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is harsh and unforgiving.
History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Rolf took refuge in the old dungeon and found the beat up sai and armor he uses now. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To clean up the streets; and he has money and likes to spend it
Flaws: Ugly, Antagonistic. Bonds: Guardian, Nature, Rich. Occupation: Courier
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 12 (+1) | 13 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 700 gp. Obsidian (10 gp). Sard (40 gp). Rock crystal (40 gp).
Dean Lester, Male Human [Permalink]
Personal [hide]
Description: This man wears a white costume with the symbols of death on his torso. He is muscular with a powerful set of arms. His white hair is cut short with large spiked bangs in the front. His thin eyebrows rest above his beady hazel eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: His mother raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He used his abilities to trick people and travel the world for free.
Motivation: He has decided he is irredeemable; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Joker. Flaws: Ugly, Insane. Bonds: Criminal record, Nature. Occupation: Jeweler
Voice: Hissing voice
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 9 (-1) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: Onyx (80 gp). Blue quartz (14 gp). Alexandrite (1100 gp). Violet garnet (1100 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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