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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Arnold Conway, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a brown armored body suit, with a simple violet line shooting up and back down. His red hair is kept up in a ponytail inside a wide-brimmed hat. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He also is a firm believer in the manly ideal.

History: Arnold lived on a farm with his father, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.

Motivation: Wants to raise his children well; and to unite with his brother

Ideals: Athletic. Flaws: Insomniac, Impulsive. Bonds: Family. Occupation: Map Maker

Voice: Low and grunting

Attributes [hide]

Arnold Conway, Male Human Paladin 5
Medium (5'4") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)17 (+3) 7 (-2)12 (+1)
Skills Intimidation +4, Investigation +6
Senses Passive Perception 8
Languages Common, Infernal, Dwarven, Draconic
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Hampton, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear flannel. He has a penchant for wearing a ring with an oversized jet on his right hand. His black hair is still thick. He has a dull look in his gray eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is able to make almost anything out of random pieces of junk.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. There was a wharf not far from home where he often wandered off to fish. After a long history of fighting, Guy and his spouse have recently divorced.

Motivation: He is greedy; and to find somewhere to settle down

Ideals: Gifted. Flaws: Antagonistic, Mundane. Bonds: Rich, Nature. Occupation: Painter

Voice: Italian accent

Attributes [hide]

Guy Hampton, Male Human Paladin 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)11 (+0) 12 (+1)14 (+2)
Skills Performance +5, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Matilda Digby, Female Human [Permalink]

Personal [hide]

Description: An older woman who is wearing a long, red, dusty cloak, she is not a threatening figure. Her white hair is heavily combed to the left. Her violet eyes have a joyful gleam in them most of the time.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Matilda liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She then took over the family business and is one of the better Guard for hire.

Motivation: She is currently in port desperately looking for someone to get her out; and sabotage a competitor

Flaws: Antagonistic. Bonds: Job, Rich, Nature, Slave. Occupation: Guard

Voice: Spits and sputters

Attributes [hide]

Matilda Digby, Female Human Paladin 5
Medium (5'5") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)11 (+0) 16 (+3)12 (+1)
Skills Persuasion +4, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tim Wellington, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a brown poncho over his likewise colored trousers and shirt. He is portly but not overly obese. His brown hair is braided into rings. His face is scarred and worn.

Personality: He hates Humans with a passion. As such he is filled with self loathing. Tim is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born to a pair of adventurers, Tim grew up listening to his mother's many stories. When money was particularly tight he was walking through alleys when he overheard a Shipwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has since lost track of the people in his past.

Motivation: To reunite with his absent mother; and he has passion for adventuring and risk

Flaws: Ugly, Racist. Bonds: Family, Adventurer, Poor. Occupation: Shipwright

Voice: Pronounces O like U

Attributes [hide]

Tim Wellington, Male Human Paladin 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)12 (+1) 11 (+0)18 (+4)
Skills History +4, Persuasion +7
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 5000 sp. Obsidian (4 gp).


Social Check DCs

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