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NPC Generator

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Advanced [show]


Griselda Harrington, Female Human [Permalink]

Personal [hide]

Description: She stands about 4'9" and is generally shirtless and showing off her tattooed chest. Her left hand appears badly burned and disfigured. She has wavy red hair. Her green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.

History: Born in the north her family was never financially stable. She helped her mother out around the business and became quite the natural. She was always very intelligent and has formed a secret society of freemasons.

Motivation: She's in love; and she would like to get married and retire

Flaws: Secretive. Bonds: Job, Immigrant, Poor, Has a crush. Occupation: Bowyer

Voice: Complex vocabulary, royal

Attributes [hide]

Griselda Harrington, Female Human Paladin 5
Medium (4'9") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 9 (-1)16 (+3) 13 (+1)15 (+2)
Skills Acrobatics +3, Athletics +3
Senses Passive Perception 11
Languages Common, Giant, Undercommon, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 200 gp.


Social Check DCs


Giselle Merton, Female Human [Permalink]

Personal [hide]

Description: She is typically in her Armorer uniform. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her long blonde hair is drawn into a two foot long braid. She is baby faced.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born in the north to a Armorer, Giselle learned a great deal about her father's area of expertise. From there she went from mercenary job to mercenary job. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Balancing her hectic life and new Armorer responsibilities is difficult.

Ideals: Athletic. Bonds: Job, Attractive, Adventurer. Occupation: Armorer

Voice: Indian accent

Attributes [hide]

Giselle Merton, Female Human Paladin 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 11 (+0)4 (-3) 14 (+2)12 (+1)
Skills Performance +4, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 gp. 1 Masterwork Light steel shield. 1 Half-Plate. 1 Masterwork studded leather. 1 Banded mail.


Social Check DCs


Bertram Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. His attire stands in sharp contrast to his falchion, which is beautifully polished and possesses an ornate carving of a card on it. His golden hair is kept up in a ponytail inside a wide-brimmed hat. His fierce brown eyes like to dwell on things.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Bertram reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has dedicated himself to building a better village for his children.

Motivation: Regain custody of his son; and he has passion for adventuring and risk

Ideals: Philantrophist. Flaws: Shy. Bonds: Military, Adventurer, Family. Occupation: Baker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Bertram Winterbourne, Male Human Paladin 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 9 (-1)15 (+2) 14 (+2)7 (-2)
Skills Arcana +5, Stealth +3
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 3000 sp.


Social Check DCs


Gilbert Rylan, Male Human [Permalink]

Personal [hide]

Description: Standing 6'4", this man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His moppish golden hair is in a traditional bowl cut. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He now spends his time doing works of charity.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he desires power and/or immortality

Ideals: Philantrophist. Flaws: Ugly, Terse. Bonds: Adventurer, Rich. Occupation: Carpenter

Voice: Voice breaks

Attributes [hide]

Gilbert Rylan, Male Human Paladin 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)14 (+2) 10 (+0)13 (+1)
Skills Perception +3
Senses Passive Perception 13
Languages Common, Goblin, Giant
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 6000 sp. Coral (70 gp). Jet (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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