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NPC Generator

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Advanced [show]


Tim Landon, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is always cut to a buzz. His face is covered beneath a completely black helmet.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Tim hails from a village terrorized by brigands. A few years later when the west was not economically sound they moved to his current location. He's also a talented Actor, but doesn't like to broadcast it.

Motivation: Expand his business.

Ideals: Disciplined. Bonds: Rich, Job, Enemies, Immigrant. Occupation: Blacksmith

Voice: Slow speaker

Attributes [hide]

Tim Landon, Male Human Paladin 5
Medium (5'5") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 18 (+4)16 (+3) 11 (+0)16 (+3)
Skills Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Auran, Ignan
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 700 gp.


Social Check DCs


Gerard Carlyle, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and is wearing colorful clothing, dressed as a Merchant. His skin is also unnaturally pale. He has styled his blonde hair well, parting it to the left. His green eyes are passionate and lively.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: The child of a Tailor, who enjoyed hunting, Gerard was taken on many hunting expeditions. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has recently gotten a pet goose that steals things from people.

Motivation: Wants to open a new tavern; and balancing his hectic life and new merchant responsibilities is difficult

Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Nature, Criminal record, Job. Occupation: Merchant

Voice: Rolls R's

Attributes [hide]

Gerard Carlyle, Male Human Paladin 5
Medium (5'3") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)13 (+1) 13 (+1)15 (+2)
Skills History +4, Medicine +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 90 pp.


Social Check DCs


Katherine Everly, Female Human [Permalink]

Personal [hide]

Description: She wears dull black sweaters, loose white pants, and alligator leather shoes. Beneath her sweater she keeps a concealed bastard sword, just in case. With bright golden hair. She has gleaming, smiling brown eyes.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is obsessed with finding treasure.

History: Born to a pair of adventurers, Katherine grew up listening to her mother's many stories. Katherine was born on a far northern forest where she grew up under the tutelage of her mother, an expert Sage. Due to her spouse's obsession with being a Weaver they were divorced and she won custody of their son. She worked as a Sage, and she later adopted a second son.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and obtaining odd cultural human artifacts is her passion

Flaws: Terse. Bonds: Adventurer, Immigrant, Family, Debt. Occupation: Sage

Voice: Soothing and warm

Attributes [hide]

Katherine Everly, Female Human Paladin 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)13 (+1) 13 (+1)13 (+1)
Skills Athletics +5, Persuasion +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 1000 sp. Golden pearl (80 gp). Violet garnet (500 gp). Rhodochrosite (14 gp).


Social Check DCs


Griselda Tatum, Female Human [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears blue leather gloves, a blue jacket, and tight pants. Her tied-back hair is black. She has gleaming, smiling amber eyes.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. Animals are drawn to her, and she is able to talk to them.

History: A powerful slaver made her what she is. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has since lost track of the people in her past.

Motivation: An old rival family wants her found; and several ex partners dislike her way of doing things and want revenge

Ideals: Gifted. Flaws: Terse. Bonds: Mentor, Family, Enemies. Occupation: Apothecary

Voice: American accent

Attributes [hide]

Griselda Tatum, Female Human Paladin 5
Medium (4'9") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)13 (+1) 16 (+3)9 (-1)
Skills Animal Handling +6, Performance +2
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 300 gp.


Social Check DCs

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