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NPC Generator

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Advanced [show]


Trey Badger, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a tan tunic with green highlights, and long blue pants that bunch up around his shoes, and a wedding ring on his right hand. His red hair is drawn into a tight pony tail with a cross scrunchie. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He got into the Navigator business at a young age. When money was particularly tight he was walking through alleys when he overheard a Navigator hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is searching for what he claims is his rightful reward.

Motivation: Someone believes him a fraud; and a need for knowledge about a nearby landmark

Flaws: Shy. Bonds: In love, Adventurer, Job, Poor, Enemies. Occupation: Navigator

Voice: Speaks like tongue is numb

Attributes [hide]

Trey Badger, Male Human Paladin 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)14 (+2) 12 (+1)12 (+1)
Skills Insight +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Auran, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 800 gp. Fire opal (400 gp). Obsidian (7 gp). Golden yellow topaz (1300 gp).


Social Check DCs


Margery Hale, Female Human [Permalink]

Personal [hide]

Description: She wears a well pressed and immaculate suit (or dress). She carries a battered bastard sword and tarnished dagger as well. She wears a colorful flower in her black hair. She has several tiny amethyst earrings on each ear.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She works hard and plays hard.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Sellsword arts, while her mother instructed her in etiquette, music and courtly manner. She has chosen to use the inheritance that was left to her frivolously. She has built up a small fortune and can afford her own way.

Motivation: She has money and likes to spend it; and money/treasure

Ideals: Fighting. Flaws: Shy, Hedonist. Bonds: Attractive, Rich. Occupation: Sellsword

Voice: High pitched, excited

Attributes [hide]

Margery Hale, Female Human Paladin 5
Medium (5'8") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)13 (+1) 13 (+1)17 (+3)
Skills Athletics +4, Survival +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Henry Staurheim, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is well dressed, constantly wearing a black suit, violet shirt, and black tie. He keeps his long chestnut hair kept up in a rat tail. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has a small toy that he constantly fidgets with.

History: He was born in a small desert village. He helped his mother out around the business and became quite the natural. He inherited the family business which he has now maintained for 15 years.

Motivation: To reunite with his absent mother; and regain custody of his daughter

Flaws: Addict, Terse. Bonds: Nature, Job, Family. Occupation: Glassblower

Voice: Australian accent

Attributes [hide]

Henry Staurheim, Male Human Paladin 5
Medium (6'0") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)9 (-1) 12 (+1)7 (-2)
Skills Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 100 gp.


Social Check DCs


Matilda Hayhurst, Female Human [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She is wearing a long, blue, dusty cloak. Her small hat is riddled with cuts and holes. She wears large thick round spectacles.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Mercenary work with an outfit from a few towns over. Mercenary work suited her well, and with each successful project, she earned more gold and more respect from her peers. She inherited the family business which she has now maintained for 2 years.

Motivation: Expand her business; and to be a mayor again

Ideals: Athletic. Flaws: Ugly, Antagonistic, Mundane. Bonds: Mentor, Job. Occupation: Mercenary

Voice: Loud with bravado

Attributes [hide]

Matilda Hayhurst, Female Human Paladin 5
Medium (4'8") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)17 (+3) 14 (+2)10 (+0)
Skills Athletics +3, Deception +3
Senses Passive Perception 12
Languages Common, Orc, Gnoll, Elven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 20000 cp.


Social Check DCs

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