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NPC Generator

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Advanced [show]


Hunter Cason, Male Human [Permalink]

Personal [hide]

Description: A 5'8" western man, he wears clothing that is held on in multiple layers but all of it is in poor condition. He sports a flattop hair cut. His skin is flawless and his green eyes scan people very quickly.

Personality: He is business-like. He takes instructions and follows them to the letter. He uses divination through singing.

History: Hunter was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted druidic powers by his dying sister.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Professionalism, Gifted. Bonds: Poor, Attractive, Religious. Occupation: Miner

Voice: Sore throat, cough

Attributes [hide]

Hunter Cason, Male Human Paladin 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 17 (+3)10 (+0) 10 (+0)13 (+1)
Skills Athletics +2, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Bertram Tenley, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'3" and is dressed in earthy colors with a green and violet handkerchief worn on his left side. His left hand appears badly burned and disfigured. His silver hair, when down, is lengthy. His blue eyes dart from person to person.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and wants to raise his children well

Flaws: Emotional, Disease, Insomniac. Bonds: Family, Debt. Occupation: Body Guard

Voice: Indian accent

Attributes [hide]

Bertram Tenley, Male Human Paladin 5
Medium (5'3") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)17 (+3) 7 (-2)11 (+0)
Skills Athletics +5, History +6
Senses Passive Perception 8
Languages Common, Halfling, Draconic, Goblin
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Heather Birkenhead, Female Human [Permalink]

Personal [hide]

Description: Standing 5'6", this woman prefers to wear flannel. Her hair is silver and curly. Her green eyes dart from person to person.

Personality: Heather speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Jeweler arts, while her father instructed her in etiquette, music and courtly manner. She has chosen to use the inheritance that was left to her frivolously. She was always very intelligent and has formed a secret society of philosophers.

Motivation: To reunite with her absent mother; and wants to raise her children well

Ideals: Impeccable, Gifted. Flaws: Secretive. Bonds: Rich, Family. Occupation: Jeweler

Voice: Speaks fast with a slight lisp

Attributes [hide]

Heather Birkenhead, Female Human Paladin 5
Medium (5'6") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)10 (+0) 8 (-1)12 (+1)
Skills Perception +2, Persuasion +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Griselda Atterton, Female Human [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she is generally shirtless and showing off her tattooed chest. She has a very tight haircut. Her fierce brown eyes like to dwell on things.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is frequently practicing swordplay.

History: Griselda lived on a farm with her father, near the main road leading to a nearby town. Her first spouse was a Herbalist, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She bought a shield and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Wants to raise her children well; and she's looking for her big break

Flaws: Insomniac. Bonds: Military, Family, Nature, Adventurer. Occupation: Shoemaker

Voice: Old thin voice

Attributes [hide]

Griselda Atterton, Female Human Paladin 5
Medium (4'11") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)14 (+2) 14 (+2)12 (+1)
Skills Deception +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Gnome, Goblin
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp. Peridot (20 gp).


Social Check DCs

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