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NPC Generator

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Advanced [show]


Ermina Stapleton, Female Human [Permalink]

Personal [hide]

Description: She tends to wear a blue poncho over her likewise colored trousers and shirt. She has a slight overbite and is overall scrawny. Her hair, while still mostly golden, has prominent grey streaks. She has violet eyes.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is a font of random trivia from the lore and stories she has discovered

History: She was born on a small isolated farm. She moved from fad to fad and when she turned 15 she discovered poetry. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To be a Weaver again; and she is unsatisfied with her job

Ideals: Logical, Artistic. Flaws: Depressed. Bonds: Nature, Job. Occupation: Interpreter

Voice: Old Prospector

Attributes [hide]

Ermina Stapleton, Female Human Paladin 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 7
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 11 (+0)16 (+3) 18 (+4)5 (-3)
Skills History +6, Medicine +7
Senses Passive Perception 14
Languages Common, Ignan, Sylvan, Orc
Attacks Melee +4 / 2d4+1, Ranged +0 / 2d4-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 800 gp. 1 Everburning torch. 3 Acid flasks. 1 Smokesticks.


Social Check DCs


Joan Cotton, Female Human [Permalink]

Personal [hide]

Description: This light-skinned female wears professional attire. She is tall, broad shouldered and powerfully built. She keeps her brown hair in a flapper bob. She has several tiny jet earrings on each ear.

Personality: She is happy with her job as a Cartwright. She turns her eye from what people do, preferring to live and let live. Further she is a bit of a stoner and is frequently out of it.

History: When she was but 8 years old her parents immigrated from the south. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She now owns her own business.

Motivation: Further expansion of business; and money/treasure

Flaws: Addict. Bonds: Attractive, Rich, Job, Immigrant. Occupation: Cartwright

Voice: Australian accent

Attributes [hide]

Joan Cotton, Female Human Paladin 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 13 (+1)13 (+1) 10 (+0)12 (+1)
Skills Insight +3, Persuasion +4
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 3000 sp.


Social Check DCs


Millicent Cason, Female Human [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she is generally well dressed albeit a few years behind the times. Her auburn hair is lengthy. Her blue unseeing eyes seem to look past you.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. Further she is a bit of a stoner and is frequently out of it.

History: She was born to loving parents in a slum to the east. Millicent was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Millicent decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She used her abilities to trick people and travel the world for free.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she has decided she is irredeemable

Flaws: Disease, Addict. Bonds: Attractive, Criminal record, Poor. Occupation: Knight

Voice: Ums and uhs a lot

Attributes [hide]

Millicent Cason, Female Human Paladin 5
Medium (5'3") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)9 (-1) 8 (-1)7 (-2)
Skills Performance +1, Persuasion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ida Lester, Female Human [Permalink]

Personal [hide]

Description: This slender woman stands about 5'11". She wears dull violet sweaters, loose brown pants, and alligator leather shoes. Beneath her sweater she keeps a concealed ceremonial dagger, just in case. With bright black hair. Her green unseeing eyes seem to look past you.

Personality: Ida is depressed about a lot of things. She tends to be a nihilist. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She was born blind and as such lacked many opportunities for work. As a young child she wandered into the woods despite her mother's warnings against it. Afterwards she claimed she had encountered dire rats who tried to eat her hand. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.

Motivation: She has passion for adventuring and risk; and someone believes her a fraud

Flaws: Disease, Depressed. Bonds: Adventurer, Enemies. Occupation: Banker

Voice: Draws out vowels

Attributes [hide]

Ida Lester, Female Human Paladin 5
Medium (5'11") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 21 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 6 (-2)11 (+0) 16 (+3)13 (+1)
Skills Insight +6, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 30 pp. 1 Good lock. 1 Masterwork Thieves’ tools. 1 Masterwork manacles.


Social Check DCs

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