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NPC Generator

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Advanced [show]


Arnold Adley, Male Human [Permalink]

Personal [hide]

Description: 5'6" and lanky with angular features, he is an attractive figure. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His white hair is thinning but still full. His otherwise smooth face is marked with small tiny scars.

Personality: He exudes charisma. He is a tour de force of persuasion. He does not trust anyone and sleeps with one eye open.

History: He was born blind and as such lacked many opportunities for work. Arnold abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is compelled to act according to his religious beliefs; and meet up once more with his childhood friend

Flaws: Insomniac, Disease. Bonds: Attractive, Adventurer, Religious. Occupation: Ruler

Voice: Creaky witch voice

Attributes [hide]

Arnold Adley, Male Human Paladin 5
Medium (5'6") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 18 (+4)9 (-1) 12 (+1)14 (+2)
Skills Insight +4, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 700 gp.


Social Check DCs


Helen Tewksbury, Female Human [Permalink]

Personal [hide]

Description: She likes to wear ponchos typically of a light black in addition to tight pants. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her white hair is knotted and matted. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: Helen was raised in a hard working conservative environment. In her 18th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She's also a talented Butcher, but doesn't like to broadcast it.

Motivation: Further expansion of business.

Flaws: Shy, Fearful. Bonds: Attractive, Enemies, Job. Occupation: Sage

Voice: Rhymes sentences (sorry)

Attributes [hide]

Helen Tewksbury, Female Human Paladin 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)13 (+1) 13 (+1)14 (+2)
Skills Animal Handling +4, Athletics +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 2000 sp. 1 Minor magic item.


Social Check DCs


John Clare, Male Human [Permalink]

Personal [hide]

Description: 5'1" and muscular, this western man wears white painted combat armor at almost all times. He wears a broad hat to cover his moderate length blonde hair. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: From birth he was tutored by a cruel and relentless mentor. He was an athlete and attended two major summer competitions. He never won. Days after completing his studies, news broke out that his hometown was attacked by drow. John was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: Wants to work out more often; and to prove his worth to the world

Ideals: Athletic, Joker. Flaws: Impulsive. Bonds: Mentor. Occupation: Bricklayer

Voice: Sounds elderly

Attributes [hide]

John Clare, Male Human Paladin 5
Medium (5'1") Human, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 7 (-2)15 (+2) 9 (-1)10 (+0)
Skills Arcana +5, Nature +5
Senses Passive Perception 9
Languages Common, Terran, Auran
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. Rhodochrosite (12 gp). Fire opal (500 gp). Amber (110 gp). Aquamarine (700 gp).


Social Check DCs


Hugh Halsey, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man tends to wear a large blue jacket, and a wedding ring on his right hand. His hair is black and curly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He dislikes all the random violence that takes place in the south. He can't help but pocket interesting objects he comes across

History: Hugh was born in the south. At a young age he loved to build and create. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and wishes to resurrect an old love

Ideals: Pacifist, Persistence. Bonds: In love, Attractive, Criminal record, Military. Occupation: Architect

Voice: pre-pubescent

Attributes [hide]

Hugh Halsey, Male Human Paladin 5
Medium (5'9") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 16 (+3)11 (+0) 12 (+1)14 (+2)
Skills Acrobatics +6, Athletics +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 300 gp.


Social Check DCs

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