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NPC Generator

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Advanced [show]


Godfrey Gresham, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He wears just a brown suit. He has a hunchback. His hair is cut close to his head. He wears a mask on his face.

Personality: Always inclined to offer people food he seems plenty friendly. He is an amazing painter.

History: Godfrey was raised in a hard working conservative environment. From there he went from mercenary job to mercenary job. He has set out to sabotage the competition.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Interpreter

Voice: American accent

Attributes [hide]

Godfrey Gresham, Male Human Paladin 5
Medium (5'8") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)14 (+2) 12 (+1)7 (-2)
Skills History +5, Survival +4
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: Just what you see.


Social Check DCs


Arnold Cooper, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears his red hair up. His fierce brown eyes like to dwell on things.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is able to fit into much smaller and tighter spaces than normal.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Arnold liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has been a successful dealer in antiques buying low and selling high.

Motivation: An old rival family wants him found; and doesn't want to be a fletcher and was forced into it by his family

Ideals: Gifted, Entrepeneur. Flaws: Shy. Bonds: Nature, Family. Occupation: Fletcher

Voice: Ums and uhs a lot

Attributes [hide]

Arnold Cooper, Male Human Paladin 5
Medium (6'2") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 9 (-1)11 (+0) 10 (+0)11 (+0)
Skills Sleight of Hand +4, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 300 gp.


Social Check DCs


Conrad Dryden, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is always cut to a buzz. His face is covered beneath a completely black helmet.

Personality: He is fixated on the number 61. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has a minor phobia of water and hates getting wet.

History: He was born to a criminal king-pin and mafia family He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Soapmaker work with an outfit from a few towns over. Soapmaker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Soapmaker like his father before him.

Motivation: A rival would like him out of the picture; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Insane, Fearful. Bonds: Attractive, Criminal record, Job. Occupation: Soapmaker

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Conrad Dryden, Male Human Paladin 5
Medium (5'8") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)13 (+1) 10 (+0)6 (-2)
Skills Animal Handling +3, Nature +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 40000 cp.


Social Check DCs


Hunter Marlee, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, grey cloak. His attire stands in sharp contrast to his monstrous two handed axe, which is beautifully polished and possesses an ornate carving of a rose on it. His hair is auburn and very short. His thin eyebrows rest above his beady hazel eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Hunter liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has decided he is irredeemable; and balancing his hectic life and new tailor responsibilities is difficult

Flaws: Ugly, Antagonistic, Mundane. Bonds: Job, Nature, Criminal record. Occupation: Tailor

Voice: Thin and wheezing

Attributes [hide]

Hunter Marlee, Male Human Paladin 5
Medium (6'4") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)11 (+0) 12 (+1)14 (+2)
Skills Arcana +3, History +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 300 gp. 1 Masterwork Artisan’s tools. 1 Bullseye lantern. 1 Bullseye lantern.


Social Check DCs

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