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NPC Generator

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Advanced [show]


Margery Law, Female Human [Permalink]

Personal [hide]

Description: A 4'10" western woman, she wears rags and sports a simple walking cane. Her hair, while still mostly red, has prominent grey streaks. She has a dull look in her blue eyes.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Margery was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Margery's father didn't care for her much, and the feeling was mutual. She used her abilities to trick people and travel the world for free.

Motivation: She is terrified, and will act out of fear; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist. Flaws: Antagonistic, Disease, Fearful. Bonds: Poor, Criminal record. Occupation: Knight

Voice: Dutch accent

Attributes [hide]

Margery Law, Female Human Paladin 5
Medium (4'10") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)10 (+0) 14 (+2)14 (+2)
Skills Perception +5, Stealth +6
Senses Passive Perception 16
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp. Black star sapphire (800 gp). Amber (100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ahlyssa Morley, Female Human [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a blue cloak and cross-gartered black stockings. She keeps her auburn hair in a flapper bob. Her skin is flawless and her brown eyes scan people very quickly.

Personality: Always inclined to offer people food she seems plenty friendly. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Ahlyssa hails from a village terrorized by brigands. Ahlyssa was born on a far southern plains where she grew up under the tutelage of her father, an expert Brewer. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: She desires power and/or immortality; and to reunite with her old friends

Ideals: Philantrophist. Bonds: Attractive, Adventurer, Enemies, Immigrant. Occupation: Brewer

Voice: Spanish accent

Attributes [hide]

Ahlyssa Morley, Female Human Paladin 5
Medium (4'10") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)15 (+2) 8 (-1)15 (+2)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 9
Languages Common, Gnoll, Druidic
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


John Weld, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears many layers of old clothing at all times. His hair is brown and curly. He wears round tiny glasses practically rammed into his face.

Personality: He hates orcs. He views them as having robbed his home of its proper glory. The war was a terrible time for him, and John does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Beggar hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels kind of lost in life.

Flaws: Ugly, Depressed. Bonds: Poor, Enemies, Military. Occupation: Beggar

Voice: Sounds elderly

Attributes [hide]

John Weld, Male Human Paladin 5
Medium (5'5") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)8 (-1) 13 (+1)12 (+1)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 700 gp. Sard (20 gp).


Social Check DCs


Richard Winthrop, Male Human [Permalink]

Personal [hide]

Description: He usually wears his white robe and has his whip always slung over his shoulder. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His fierce hazel eyes like to dwell on things.

Personality: He acts crazy and hedonistic. He invites people to come help in his community garden.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Apothecary for the past few years.

Motivation: Wants his loneliness to end; and to be a bounty hunter again

Ideals: Philantrophist. Flaws: Hedonist, Mundane. Bonds: Job, Has a crush. Occupation: Apothecary

Voice: Raspy

Attributes [hide]

Richard Winthrop, Male Human Paladin 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)17 (+3) 15 (+2)16 (+3)
Skills Nature +6, Religion +6
Senses Passive Perception 12
Languages Common, Druidic, Orc, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 20 pp.


Social Check DCs

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