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NPC Generator

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Advanced [show]


Hubert Wellington, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears an entirely grey suit with green socks and a vest with buckled shoes. His silver hair is drawn into a tight pony tail with a cross scrunchie. His eyes are hazel and he is always smoking a pipe.

Personality: This man loves music and to teach people music more than just about anything. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Hubert took refuge in the old dungeon and found the beat up spear and armor he uses now. He then took over the family business and is one of the better Cook for hire.

Motivation: He is terrified, and will act out of fear; and he has money and likes to spend it

Ideals: Artistic. Flaws: Fearful. Bonds: Rich, Nature, Job. Occupation: Cook

Voice: Irish accent

Attributes [hide]

Hubert Wellington, Male Human Paladin 5
Medium (5'8") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)7 (-2) 16 (+3)17 (+3)
Skills Intimidation +6, Persuasion +6
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 200 gp. Moonstone (80 gp). Golden yellow topaz (200 gp). Amethyst (50 gp).


Social Check DCs


John Bentley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears skinny pants and wears a black and grey robe with the hood down. He wears his white hair down. His face is scarred and worn.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: John was born the youngest of three triplets. His first spouse was a Gardener, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has never given up on his music dream.

Motivation: Doesn't want to be a Carpenter and was forced into it by his family; and his spouse's relatives view him with great suspicion

Ideals: Artistic, Philantrophist. Flaws: Ugly. Bonds: Family. Occupation: Carpenter

Voice: Low rumbling, strings words together

Attributes [hide]

John Bentley, Male Human Paladin 5
Medium (6'2") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 19 (+4)16 (+3) 6 (-2)15 (+2)
Skills Investigation +6, Religion +6
Senses Passive Perception 8
Languages Common, Elven, Infernal, Celestial
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. 1 Alchemist’s fire. 4 Tanglefoot bags. 3 Smokesticks.


Social Check DCs


Eleanor Mitchell, Female Human [Permalink]

Personal [hide]

Description: This woman tends to wear a violet poncho over her likewise colored trousers and shirt. She is muscular with a powerful set of arms. She is bald on top and has large chestnut tufts of hair around her ears. Her violet eyes dart from person to person.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: When she was but 8 years old her parents immigrated from the east. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She got away from her former life and has fallen to alcoholism.

Motivation: She is greedy; and money/treasure

Ideals: Philantrophist. Flaws: Ugly, Addict. Bonds: Rich, Immigrant. Occupation: Seamstress

Voice: Excited and jittery

Attributes [hide]

Eleanor Mitchell, Female Human Paladin 5
Medium (5'1") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)16 (+3) 13 (+1)11 (+0)
Skills History +6, Nature +6
Senses Passive Perception 11
Languages Common, Goblin, Elven, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 1 Minor magic item.


Social Check DCs


Millicent Wordsworth, Female Human [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears grey leather gloves, a grey jacket, and tight pants. Her red hair is greying along the sides and has receded to reveal a widow's peak. Her violet eyes peer out from beneath her deerstalker grey hat.

Personality: She loves telling others what to do and how they should feel about things. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Millicent took refuge in the ruined castle and found the beat up bastard sword and armor she uses now. She bought a bastard sword and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Wants to work out more often.

Ideals: Athletic, Opinionated. Flaws: Antagonistic. Bonds: Slave, Nature. Occupation: Guard

Voice: Irish accent

Attributes [hide]

Millicent Wordsworth, Female Human Paladin 5
Medium (4'8") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)9 (-1) 16 (+3)17 (+3)
Skills Performance +6, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: Moonstone (20 gp). Silver pearl (130 gp). 1 Backpack. 1 Average lock. 1 Silver holy symbol. 1 Good lock.


Social Check DCs

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