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NPC Generator

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Advanced [show]


Norman Kelsey, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His black hair is cut jaggedly and amateurishly. This hazel eyed easterner is not easily forgotten.

Personality: He is calm most of the time but flees social interaction. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born blind and as such lacked many opportunities for work. After coming to the age of reason, Norman took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: To prove his worth to the world; and someone believes him a fraud

Ideals: Gifted. Flaws: Shy, Disease, Impulsive. Bonds: Attractive, Enemies. Occupation: Barkeep

Voice: Speaks fast with a slight lisp

Attributes [hide]

Norman Kelsey, Male Human Paladin 5
Medium (5'11") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 66 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 19 (+4)17 (+3) 15 (+2)10 (+0)
Skills Arcana +6, History +6
Senses Passive Perception 12
Languages Common, Orc, Sylvan, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp.


Social Check DCs


Theodoric Tyndall, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears blue leather gloves, a blue jacket, and tight pants. His brown hair is singed and shortened. He has amber eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Ideals: Gifted, Artistic. Flaws: Ugly. Bonds: Immigrant, Adventurer. Occupation: Apothecary

Voice: Old Prospector

Attributes [hide]

Theodoric Tyndall, Male Human Paladin 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)12 (+1) 10 (+0)9 (-1)
Skills Arcana +4, History +4
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 800 gp.


Social Check DCs


Griselda Hastings, Female Human [Permalink]

Personal [hide]

Description: She wears a worn and beaten armor. She carries with her a set of maces on her belt, each one with a amethyst on the hilt. Her black hair is braided into rings. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: Sold as a small child to a wizard, Griselda was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Performer. She became a Performer soon after.

Motivation: She'd like to take her coworkers down a peg; and she loathes her own lifestyle

Ideals: Fighting. Flaws: Depressed. Bonds: Rich, Mentor, Job. Occupation: Performer

Voice: growls and snarls, animalistic

Attributes [hide]

Griselda Hastings, Female Human Paladin 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 59 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 18 (+4)13 (+1) 15 (+2)13 (+1)
Skills Survival +5
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Millicent Fidget, Female Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she is well dressed, constantly wearing a brown suit, violet shirt, and brown tie. She has dyed her greying brown hair a little too much giving a sharp brown color. Her face is scarred and worn.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is a ruthless business woman, a trait she acquired from her father.

History: She was born several months after her father was called into army service. Through the years after Millicent was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Millicent's father didn't care for her much, and the feeling was mutual. After a long history of fighting, Millicent and her spouse have recently divorced.

Motivation: Retire the richest woman in the south; and she wants nothing more than to rejoin the army

Ideals: Entrepeneur, Fighting. Flaws: Ugly, Antagonistic. Bonds: Military. Occupation: Architect

Voice: Italian accent

Attributes [hide]

Millicent Fidget, Female Human Paladin 5
Medium (4'11") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 11 (+0)13 (+1) 17 (+3)16 (+3)
Skills Athletics +4, Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 700 gp.


Social Check DCs

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