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NPC Generator

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Advanced [show]


Guy Whitby, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a faded coat and loose pants complete with feathered hat. His hair is red and curly. He has several tiny emerald earrings on each ear.

Personality: Stoic and calm, he prefers to meditate than take action. He has a minor phobia of water and hates getting wet.

History: He was raised in a desert tribe. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it

Ideals: Disciplined, Fighting. Flaws: Fearful. Bonds: Rich, Nature. Occupation: Ruler

Voice: growls and snarls, animalistic

Attributes [hide]

Guy Whitby, Male Human Paladin 5
Medium (6'2") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 18 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 8 (-1)12 (+1) 11 (+0)7 (-2)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 10000 cp. Rhodochrosite (7 gp). Malachite (7 gp). 1 Minor magic item.


Social Check DCs


Matilda Tinley, Female Human [Permalink]

Personal [hide]

Description: She wears suspenders and green workpants. Her shirt is grey, and she wears a heavy green leather apron most of the time. Her blonde hair is lengthy. Her eyes are likewise gray.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: From birth she was tutored by a cruel and relentless mentor. Through the years after Matilda was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Matilda's father didn't care for her much, and the feeling was mutual. She used her abilities to trick people and travel the world for free.

Motivation: She has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Logical. Flaws: Antagonistic. Bonds: Mentor, Criminal record, Adventurer. Occupation: Painter

Voice: Low and grunting

Attributes [hide]

Matilda Tinley, Female Human Paladin 5
Medium (5'4") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)13 (+1) 10 (+0)11 (+0)
Skills Nature +4, Perception +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 600 gp.


Social Check DCs


Millicent Kenley, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who wears bulky tan painted plate armor. Her brown hair is still thick. Her eyes, though not visible through her cowl, are hazel.

Personality: A skeptical and narcissistic woman, Millicent's first love is herself. Her second love is also herself. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: She was born blind and as such lacked many opportunities for work. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She hasn't been sleeping well lately.

Motivation: Wants to work out more often; and balancing her hectic life and new beggar responsibilities is difficult

Ideals: Impeccable, Athletic. Flaws: Disease, Insomniac. Bonds: Job. Occupation: Beggar

Voice: Soft and melodious

Attributes [hide]

Millicent Kenley, Female Human Paladin 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 13 (+1)15 (+2) 11 (+0)15 (+2)
Skills Animal Handling +3, Performance +5
Senses Passive Perception 10
Languages Common, Undercommon, Auran
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 400 gp. Hematite (8 gp). Hematite (8 gp). Violet garnet (600 gp). Red-brown spinel (150 gp).


Social Check DCs


Vicky Shelby, Female Human [Permalink]

Personal [hide]

Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her attire stands in sharp contrast to her halberd, which is beautifully polished and possesses an ornate carving of a dagger on it. She keeps her blonde hair in a flapper bob. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.

History: Vicky lived on a farm with her father, near the main road leading to a nearby town. In her 14th year, her parents were killed by a goblins raid, leaving Vicky alone in the world. After a stint in an orphanage, she was adopted. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: She feels threatened by others; and to unite with her brother

Flaws: Addict, Antagonistic, Fearful. Bonds: Immigrant, Family, Enemies. Occupation: Roofer

Voice: Smoker's lung

Attributes [hide]

Vicky Shelby, Female Human Paladin 5
Medium (5'7") Human, Lawful Evil (CR 5)
Armor Class 9
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)16 (+3) 8 (-1)13 (+1)
Skills Religion +6, Survival +2
Senses Passive Perception 9
Languages Common, Ignan, Orc, Giant
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp.


Social Check DCs

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