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NPC Generator

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Advanced [show]


Aline Kelsey, Female Human [Permalink]

Personal [hide]

Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her attire stands in sharp contrast to her lance, which is beautifully polished and possesses an ornate carving of a card on it. Her hair is short and silver. She has violet eyes and a red hat with a white feather.

Personality: She is mildly Human supremacist, though she does not identify as such. Aline enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: She was born into a rich family. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She was always very intelligent and has formed a secret society of freemasons.

Motivation: Her spouse's relatives view her with great suspicion; and she has money and likes to spend it

Flaws: Racist, Hedonist, Insane, Secretive. Bonds: Rich, Family. Occupation: Farmer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Aline Kelsey, Female Human Paladin 5
Medium (5'0") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)15 (+2) 15 (+2)11 (+0)
Skills Athletics +5, Persuasion +3
Senses Passive Perception 12
Languages Common, Abyssal, Giant
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp. Emerald (1300 gp). Aquamarine (200 gp). Moss agate (8 gp).


Social Check DCs


Simon Tindall, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and carries hand crossbows. With a patchy blonde beard and wild blonde hair. He wears large thick round spectacles.

Personality: He will rave to anyone who will listen. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Simon is combative with any and all who dare try his patience in the slightest.

History: Born in the east to a Locksmith, Simon learned a great deal about his father's area of expertise. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: To be a Blacksmith again.

Ideals: Fighting, Justice. Flaws: Insane. Bonds: Job, Rich. Occupation: Locksmith

Voice: Indian accent

Attributes [hide]

Simon Tindall, Male Human Paladin 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 9 (-1)15 (+2) 16 (+3)8 (-1)
Skills Insight +6, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Terran, Orc
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 700 gp.


Social Check DCs


Trey Marston, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a violet vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his violet boots flare out at the collars. He is bald on top and has large auburn tufts of hair around his ears. He has hazel eyes and a violet hat with a black feather.

Personality: Prone to second guessing himself, he comes off as nervous. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was raised in a forest tribe. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He moves from town to town, unable to find a place to settle.

Motivation: Marry his sister to traveling adventurers; and he wants revenge against dire rats

Flaws: Ugly, Shy, Forgetful. Bonds: Immigrant, Nature. Occupation: Blacksmith

Voice: Sighs a lot, exhausted

Attributes [hide]

Trey Marston, Male Human Paladin 5
Medium (5'0") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)10 (+0) 8 (-1)15 (+2)
Skills History +3, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 3000 sp. Hematite (12 gp). Rock crystal (80 gp). 2 Holy water.


Social Check DCs


Manfred Sharps, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He dresses well, typically a more casual-formal manner. His tied-back hair is auburn. He has gray eyes and a brown hat with a blue feather.

Personality: He is almost excessively polite to everyone, even when angry. His job bores him to no end. He has decided to make it more interesting.

History: Born to a pair of adventurers, Manfred grew up listening to his father's many stories. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Mortician kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Adventurer, Criminal record. Occupation: Mortician

Voice: Loud with bravado

Attributes [hide]

Manfred Sharps, Male Human Paladin 5
Medium (5'11") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 58 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 18 (+4)15 (+2) 12 (+1)10 (+0)
Skills Animal Handling +4, History +5
Senses Passive Perception 11
Languages Common, Terran, Druidic
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: Emerald (1000 gp). Tourmaline (160 gp). Tiger eye turquoise (12 gp). Smoky quartz (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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