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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Raymond Birkenhead, Male Human [Permalink]

Personal [hide]

Description: Standing 5'9", this man is dressed in earthy colors with a tan and blue handkerchief worn on his right side. His golden hair, when down, is lengthy. He has a tattooed face.

Personality: Eccentric and domineering, Raymond will drive conversation. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He got into the Masseuse business at a young age. He was an apprentice working in his father's forge. He moves from town to town, unable to find a place to settle.

Motivation: He has comitted a past crime that haunts him to this day; and balancing his hectic life and new masseuse responsibilities is difficult

Ideals: Extrovert. Bonds: Family, Job, Immigrant, Criminal record. Occupation: Masseuse

Voice: Old thin voice

Attributes [hide]

Raymond Birkenhead, Male Human Paladin 5
Medium (5'9") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 15 (+2)12 (+1) 14 (+2)11 (+0)
Skills Animal Handling +5, Religion +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 2000 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Jane Chatham, Female Human [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a brown shirt, with a green mid length skirt with green tights and flats, usually wearing a coat over them. With bright white hair. Her green eyes dart from person to person.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Jane lived on a farm with her mother, near the main road leading to a nearby town. A few years later when the west was not economically sound they moved to her current location. She has been saving her money to try and buy her brother's freedom.

Motivation: Her spouse's relatives view her with great suspicion; and obtaining odd cultural human artifacts is her passion

Flaws: Shy, Impulsive. Bonds: Adventurer, Family, Immigrant. Occupation: Priest

Voice: Eastern European accent

Attributes [hide]

Jane Chatham, Female Human Paladin 5
Medium (4'9") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)10 (+0) 5 (-3)8 (-1)
Skills Medicine +0, Religion +3
Senses Passive Perception 7
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 500 gp.


Social Check DCs


Herleva Harper, Female Human [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears grey trousers with tan and grey striped suspenders. She wears various colorful collared shirts. Her chestnut hair is kept up in a ponytail inside a top hat. Her otherwise smooth face is marked with small tiny scars.

Personality: She is erratic and paranoid. She believes brigands are coming to abduct people. Energy wise she seems alert and responsive.

History: Born in the south to a Bounty Hunter, Herleva learned a great deal about her mother's area of expertise. Like her mother and her brother before her, after school she went straight into learning to become a Bounty Hunter. She has achieved small success as a Bounty Hunter.

Motivation: She is unsatisfied with her job.

Ideals: Professionalism. Bonds: Enemies, Job, Immigrant. Occupation: Bounty Hunter

Voice: Smooth and feminine

Attributes [hide]

Herleva Harper, Female Human Paladin 5
Medium (5'1") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)10 (+0) 10 (+0)4 (-3)
Skills Intimidation +0, Investigation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 100 gp.


Social Check DCs


Elizabeth Shelly, Female Human [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She has a large brown mantle and cape that has been intricately interwoven into her grey robe. She has dyed her greying black hair a little too much giving a sharp black color. She has a tattooed face.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She plays an instrument quite well.

History: She was born to a criminal king-pin and mafia family She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She inherited the family business which she has now maintained for 5 years.

Motivation: To clean up the streets; and she'd like to take her coworkers down a peg

Ideals: Artistic. Flaws: Antagonistic. Bonds: Criminal record, Job, Guardian. Occupation: Bricklayer

Voice: Nasally tone

Attributes [hide]

Elizabeth Shelly, Female Human Paladin 5
Medium (5'8") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)10 (+0) 11 (+0)16 (+3)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 700 gp.


Social Check DCs

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