Robert Shirley, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He is dressed in a clean black cloak covering his clean studded leather. Beneath his clothing is a huge mess of scar tissue. His red hair is thinning but still full. His green eyes dart from person to person to random spaces in the air.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Robert lived on a farm with his father, near the main road leading to a nearby town. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: To reunite with his absent father.
Flaws: Antagonistic. Bonds: Slave, Criminal record, Military, Family. Occupation: Farmer
Voice: Eastern European accent
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 13 (+1) | 8 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. White pearl (60 gp).
Maynild Woods, Female Human [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She is generally well dressed albeit a few years behind the times. Her brown hair has been sun bleached extensively. She has a dull look in her violet eyes.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is a bit of a xeno-phobe, disliking non-Humans.
History: Maynild was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Miner. She then took over the family business and is one of the better Miner for hire.
Motivation: She'd like to take her coworkers down a peg.
Flaws: Depressed, Racist. Bonds: Attractive, Poor, Job. Occupation: Miner
Voice: Strong lisp
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 28 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Undercommon, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 700 gp. 2 Alchemist’s fire. 1 Everburning torch. 7 Acid flasks. 1 Everburning torch.
Ermina Huxley, Female Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her golden hair is well kept. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: This woman loves singing and to teach people singing more than just about anything. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: A powerful necromancer made her what she is. A gifted student she started as a Scribe, but she got bored and became a Barrister. She's also a talented Scribe, but doesn't like to broadcast it.
Motivation: To prove her worth to the world; and she'd like to take her coworkers down a peg
Ideals: Artistic. Flaws: Insane, Impulsive. Bonds: Mentor, Job. Occupation: Barrister
Voice: Switch between two voices
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 34 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 9 (-1) | 7 (-2) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 10 pp. 1 Minor magic item. 1 Minor magic item.
Adam Blackwood, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a fancy brown suit. He has a long red beard with little hanging trinkets. He has a tattooed face.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He used his abilities to travel the world and help people.
Motivation: His spouse's relatives view him with great suspicion; and regain custody of his daughter
Ideals: Philantrophist, Gifted. Flaws: Forgetful. Bonds: Attractive, Immigrant, Family. Occupation: Armorer
Voice: High pitched and raspy
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 35 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 17 (+3) | 13 (+1) | 16 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Orc
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 800 gp. 1 Minor magic item.
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