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NPC Generator

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Advanced [show]


Ahlyssa Marlee, Female Human [Permalink]

Personal [hide]

Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She wears a weathered and beat up set of banded mail beneath an oversized green coat. Her hair is always cut to a buzz. Her brown eyes lackadaisically let the world flow into them.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: Sold as a small child to a wizard, Ahlyssa was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She used her abilities to travel the world and help people.

Motivation: Wants to work out more often; and to reunite with her absent mother

Ideals: Athletic, Philantrophist. Bonds: Family, Mentor. Occupation: Carpenter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Ahlyssa Marlee, Female Human Paladin 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)16 (+3) 12 (+1)12 (+1)
Skills History +6, Survival +4
Senses Passive Perception 11
Languages Common, Aquan, Undercommon, Orc
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 700 gp.


Social Check DCs


Gerald Axton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a grey shirt with thin brown vertical stripes and black pants. He has done his best to style his white hair to look like a famous performer. He has several tiny sapphire earrings on each ear.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was raised in a forest tribe. There was a wharf not far from home where he often wandered off to fish. He now mingles about in high society.

Motivation: Wants to have a good time and be beloved; and money/treasure

Ideals: Optimist. Flaws: Ugly. Bonds: Rich, Immigrant, Nature. Occupation: Brewer

Voice: Switch between two voices

Attributes [hide]

Gerald Axton, Male Human Paladin 5
Medium (5'7") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)7 (-2) 16 (+3)14 (+2)
Skills Athletics +4, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 400 gp. Chrysoprase (60 gp). Rhodochrosite (14 gp).


Social Check DCs


Griselda Kensley, Female Human [Permalink]

Personal [hide]

Description: This western woman is dressed in a clean yellow cloak covering her clean studded leather. Her clothes are grease stained in places. Her hair is black and very short. Her eyes are a pleasant brown.

Personality: She is calm most of the time but flees social interaction. She misses her home and complains about the freezing weather, even in summer.

History: Griselda was born the youngest of three triplets. Her father was a soldier and died while she was still young. Griselda was left her father's suit of armor and trained in its use and care. She moves from town to town, unable to find a place to settle.

Motivation: Regain custody of her son; and marry her brother to traveling adventurers

Flaws: Shy. Bonds: Poor, Immigrant, Family, Military. Occupation: Doctor

Voice: Speaks with a cold

Attributes [hide]

Griselda Kensley, Female Human Paladin 5
Medium (5'8") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 13 (+1)15 (+2) 13 (+1)9 (-1)
Skills Perception +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Sylvan, Ignan
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 600 gp. Rock crystal (60 gp). Aquamarine (1500 gp).


Social Check DCs


Sybil Blakeley, Female Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across her face, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her brown hair is heavily combed to the right. Her skin is flawless and her blue eyes scan people very quickly.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: She is a Lycanthrope in disguise. Sybil liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and she has passion for adventuring and risk

Ideals: Athletic, Optimist. Bonds: Adventurer, Attractive, Nature. Occupation: Jeweler

Voice: Pronounces difficult words wrong

Attributes [hide]

Sybil Blakeley, Female Human Paladin 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 8 (-1)11 (+0) 11 (+0)12 (+1)
Skills Intimidation +4, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 200 gp. Tourmaline (40 gp). Brown-green garnet (40 gp). Coral (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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