Rosalind Crawford, Female Human [Permalink]
Personal [hide]
Description: She is generally shirtless and showing off her tattooed chest. Her brown hair is wavy and long. Her face is scarred and worn.
Personality: She has a massive crush on the younger sibling of the Knight who has hired her part-time. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She served in the navy to pay for her family's outstanding loans. She was an apprentice working in her father's forge. She tends to her Knight job now, and dutifully fulfills any obligations she has.
Motivation: She wants to get laid.
Ideals: Joker. Flaws: Ugly. Bonds: Has a crush, Military, Job. Occupation: Knight
Voice: American accent
Attributes [hide]
Medium (4'11") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 16 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 8 (-1) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Draconic, Celestial
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 4000 sp.
Sarah Badger, Female Human [Permalink]
Personal [hide]
Description: She usually wears her tan robe and has her kukri always slung over her shoulder. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her blonde hair is slicked back into a classic pompadour. Her eyes, though not visible through her cowl, are brown.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. Sarah is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: Born in the south her family was never financially stable. Like her mother and her sister before her, after school she went straight into learning to become a Ploughman. She now owns her own business.
Motivation: Regain custody of her daughter.
Bonds: Attractive, Job, Family, Poor. Occupation: Ploughman
Voice: Sleepy voice
Attributes [hide]
Medium (4'10") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 23 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 10 (+0) | 10 (+0) | 7 (-2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 500 gp. Gold dragon comb with red garnet eye (400 gp). A delicate silver chain set with a tourmaline (50 gp). Old masterpiece painting (800 gp). Brass mug with jade inlays (400 gp).
Clerebold Woods, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a robe, a symbol of the four houses of cards around his neck, and a warhammer on his belt. His hair is long and chestnut with streaks of blonde, and is pulled back with small grey clips. His beard is blonde, braided, and well cared for. He tend to wears goggles to shield his eyes.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: He was born at the edge of vast island. His family was turned out during the war. He and his family wandered south to less war torn lands. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Clerebold fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Regain custody of his daughter; and to unite with his sister
Ideals: Fighting, Justice. Flaws: PTSD. Bonds: Family, Nature. Occupation: Dyer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 12 (+1) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30000 cp. Eye agate (9 gp). Rock crystal (20 gp). 1 Minor magic item.
Geva Winchester, Female Human [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left leg, she likes to wear darkened spectacles and heavy clothing, no matter the weather. She keeps her auburn hair in a flapper bob. She wears crescent spectacles with a black brim.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is a great chef.
History: She was born in a small plains village. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: Doesn't want to be a Blacksmith and was forced into it by her family; and regain custody of her daughter
Ideals: Gifted. Flaws: Shy. Bonds: Nature, Family. Occupation: Blacksmith
Voice: German accent
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 14 (+2) | 17 (+3) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Ignan, Gnoll, Terran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 1 Minor magic item.
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