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NPC Generator

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Ability Scores
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Advanced [show]


Jane Garfield, Female Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across her face, she wears a brown coat over a white low-cut shirt, and a feathered hat upon her head. She has a long blonde ponytail with little hanging trinkets. She is very pretty but has cold, dead eyes.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Brilliant and gifted she never wanted to apply herself. She's also a talented Blacksmith, but doesn't like to broadcast it.

Motivation: She is wracked by social anxiety.

Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Job, Rich. Occupation: Engraver

Voice: Hissing voice

Attributes [hide]

Jane Garfield, Female Human Paladin 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)15 (+2) 10 (+0)14 (+2)
Skills Investigation +5, Performance +5
Senses Passive Perception 10
Languages Common, Celestial, Orc
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 30 pp. Sardonyx (30 gp). Rich purple corundum (800 gp). Iolite (30 gp).


Social Check DCs


Don Eastoft, Male Human [Permalink]

Personal [hide]

Description: 5'1" and lanky with angular features, he is an attractive figure. He wears tight fighting clothing, which leaves very little to the imagination. His white hair has been sun bleached extensively. His amber eyes are slightly larger than normal.

Personality: He is a Carter first and foremost. He believes firmly that knowledge should be universal. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: The child of a Map Maker, who enjoyed hunting, Don was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Don took refuge in the ruined castle and found the beat up rapier and armor he uses now. He then took over the family business and is one of the better Carter for hire.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Fighting, Gifted. Bonds: Attractive, Job, Nature. Occupation: Carter

Voice: Strong lisp

Attributes [hide]

Don Eastoft, Male Human Paladin 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)12 (+1) 11 (+0)14 (+2)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 1 Minor magic item.


Social Check DCs


Theobald Huckabee, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His hair is black, silky, and of moderate length. His eyes, though not visible through his cowl, are amber.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a very good compulsive liar and kleptomaniac.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Cursed with unlife at a very young age, Theobald has worked very hard to control his curse. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Seeks redemption.

Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Poor, Attractive, Criminal record. Occupation: Barkeep

Voice: Smooth and feminine

Attributes [hide]

Theobald Huckabee, Male Human Paladin 5
Medium (5'8") Human, Lawful Evil (CR 5)
Armor Class 9
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)11 (+0) 11 (+0)11 (+0)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 20 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunter Hartford, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears just a blue suit. He sports a long chestnut beard, and similarly colored long hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born in a small plains village. In his 12th year, his parents were killed by a illithids raid, leaving Gunter alone in the world. After a stint in an orphanage, he was adopted. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Money/treasure; and he is greedy

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Nature, Enemies, Rich. Occupation: Laborer

Voice: Speaks with lips pursed

Attributes [hide]

Gunter Hartford, Male Human Paladin 5
Medium (5'9") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)11 (+0) 9 (-1)13 (+1)
Skills Arcana +3, Athletics +5
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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