Clerebold Abram, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and prefers to wear grey clothing when he does not wear armor. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He is very quiet and rarely speaks above a whisper. He is able to fit into much smaller and tighter spaces than normal.
History: He was born to a criminal king-pin and mafia family His father was a soldier and died while he was still young. Clerebold was left his father's suit of armor and trained in its use and care. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and wants to work out more often
Ideals: Athletic, Gifted. Flaws: Ugly, Shy. Bonds: Criminal record, Military. Occupation: Mortician
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Terran, Ignan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Rock crystal (80 gp). Zircon (80 gp). Citrine (80 gp). Aquamarine (700 gp).
Helen Willoughby, Female Human [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears a green collared shirt and black skirt. She accessorizes with a tan scarf around the waist and a strap diagonally across her shirt. Her red hair is slicked back into a classic pompadour. Her eyes, though not visible through her cowl, are amber.
Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She enjoys reading and quiet.
History: When she was but 7 years old her parents immigrated from the east. Her father took her hunting and taught her how to get in the mind of other creatures. She moves from town to town, unable to find a place to settle.
Motivation: A deep hatred of gnolls.
Ideals: Logical. Bonds: Attractive, Enemies, Immigrant, Nature. Occupation: Servant
Voice: Soothing and warm
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 49 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Chalcedony (80 gp). 1 Masterwork Common Melee.
Millicent Law, Female Human [Permalink]
Personal [hide]
Description: She is scrawny and has patchy white stubble. She typically wears a sleeveless long coat of deep grey leather and dull green iron scale mail. She has a hunchback. Her long white hair is drawn into a two foot long braid. Her brown eyes dart from person to person to random spaces in the air.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She has chosen to use the inheritance that was left to her frivolously. She now mingles about in high society.
Motivation: To end her boredom.
Ideals: Justice, Gifted. Flaws: Ugly, Mundane. Bonds: Rich. Occupation: Junk Dealer
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'10") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Full Plate. 1 Breastplate. 1 Buckler. 1 Masterwork Light wooden shield.
Juliana Altham, Female Human [Permalink]
Personal [hide]
Description: This dark-skinned female wears a black vest and prefers pastel and black shirts. Her boots appear to have been at one point steel toed but are quite worn down. She is tall, broad shouldered and powerfully built. Her hair is silver and curly. Her eyes, though not visible through her cowl, are amber.
Personality: Juliana is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is lazy, self-centered, vain, and jealous.
History: Gifted from a young age, Juliana studied abroad. Her first spouse was a Slave Trader, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. Due to her spouse's obsession with being a Slave Trader they were divorced and she won custody of their son. She worked as a Bather, and she later adopted a second son.
Motivation: Find a way to reverse the transformation of her brother.
Ideals: Extrovert, Gifted. Flaws: Ugly, Selfish. Bonds: Family. Occupation: Bather
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 17 (+3) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Sylvan, Halfling, Druidic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 sp.
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