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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Elizabeth Digby, Female Human [Permalink]

Personal [hide]

Description: She dresses well, typically a more casual-formal manner, and she perpetually has her rapier ready. Her silver hair is lengthy. Her eyes are brown and she is always smoking a pipe.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She got into the Merchant business at a young age. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She then took over the family business and is one of the better Merchant for hire.

Motivation: She is unsatisfied with her job.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Rich, Job. Occupation: Merchant

Voice: Voice breaks

Attributes [hide]

Elizabeth Digby, Female Human Paladin 5
Medium (4'9") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)13 (+1) 18 (+4)8 (-1)
Skills History +4
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 3000 sp. Golden yellow topaz (300 gp). Jasper (50 gp). Deep blue spinel (300 gp).


Social Check DCs


Guy Pinkerton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a fancy brown suit. He has moderate length blonde hair. He wears large thick round spectacles.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He always tries to repair and not replace. It was this mentality that drove him into the Miller business.

History: Sold as a small child to a wizard, Guy was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He moves from town to town, unable to find a place to settle.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Athletic, Persistence. Bonds: Attractive, Criminal record, Mentor, Immigrant. Occupation: Miller

Voice: Uses lots of figures of speech

Attributes [hide]

Guy Pinkerton, Male Human Paladin 5
Medium (5'0") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 8 (-1)13 (+1) 13 (+1)13 (+1)
Skills Performance +4, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 3000 sp. Amethyst (80 gp). Azurite (6 gp).


Social Check DCs


Charles Kimberley, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting tan shirt and pants. He has a slight overbite and is overall scrawny. His hair is greying and his face has many wrinkles. His gray eyes dart from person to person.

Personality: He likes to make people angry or surprised. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Charles lived on a farm with his father, near the main road leading to a nearby town. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and his relatives are trying to arrange a marriage

Ideals: Entrepeneur, Persistence. Flaws: Antagonistic. Bonds: Family, Criminal record. Occupation: Shepherd

Voice: Forgets to breathe while speaking

Attributes [hide]

Charles Kimberley, Male Human Paladin 5
Medium (5'4") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)11 (+0) 12 (+1)12 (+1)
Skills Acrobatics +6, Athletics +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 4000 sp.


Social Check DCs


Avice Wharton, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and is wearing colorful clothing, dressed as a Merchant. Her hair is long and blonde with streaks of auburn, and is pulled back with small white clips. Her eyes are a pleasant hazel.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: Born in the north her family was never financially stable. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: Her spouse's relatives view her with great suspicion; and revenge

Flaws: Selfish. Bonds: Criminal record, Poor, Family, Enemies. Occupation: Merchant

Voice: Jittery and nervous

Attributes [hide]

Avice Wharton, Female Human Paladin 5
Medium (4'10") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)8 (-1) 10 (+0)13 (+1)
Skills Arcana +2, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 10000 cp. 1 Minor magic item.


Social Check DCs

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