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NPC Generator

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Advanced [show]


Cory Hartford, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing a perfectly clean shirt and pair of pants. He keeps his auburn hair in a pixie cut. His eyes are green and catlike.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born in the north to a Layabout, Cory learned a great deal about his mother's area of expertise. Like his mother and his brother before him, after school he went straight into learning to become a Layabout. Since then, he has sought to make the best of life.

Motivation: Expand his business; and he feels kind of lost in life

Ideals: Joker, Optimist. Flaws: Depressed. Bonds: Attractive, In love, Job. Occupation: Layabout

Voice: Speaks with back of mouth

Attributes [hide]

Cory Hartford, Male Human Paladin 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 11 (+0)14 (+2) 6 (-2)11 (+0)
Skills Medicine +1, Nature +5
Senses Passive Perception 8
Languages Common, Undercommon, Abyssal
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Williamina Stansfield, Female Human [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Human, and stands approximately 6'1". She wears a worn and beaten armor, and her gloved hand is found clutching a sai. She keeps her brown hair in a flapper bob. Her brown eyes peer out from beneath her feathered brown hat.

Personality: A skeptical and narcissistic woman, Williamina's first love is herself. Her second love is also herself. She always tries to repair and not replace. It was this mentality that drove her into the Sculptor business.

History: Williamina was born in the north. At a young age she loved to build and create. Her father was very strict, and drilled into her lessons on being the perfect lady. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She feels the way she acts is they only way to get by in the world; and wants to open a new tavern

Ideals: Impeccable, Persistence. Bonds: Rich, Job. Occupation: Sculptor

Voice: Aggressive tone

Attributes [hide]

Williamina Stansfield, Female Human Paladin 5
Medium (6'1") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)9 (-1) 10 (+0)8 (-1)
Skills Animal Handling +3, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 300 gp. Zircon (50 gp).


Social Check DCs


Helen Dayton, Female Human [Permalink]

Personal [hide]

Description: This tall, slender woman dresses in black turtlenecks beneath a pastel coat with white slacks. She has moderate length white hair. Her eyes are blue and she is always smoking a pipe.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. Flattery will make her almost putty in your hands.

History: Born in the west to a Dyer, Helen learned a great deal about her father's area of expertise. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Helen grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Helen. She has worked as a Dyer like her father before her.

Motivation: She has decided she is irredeemable; and sabotage a competitor

Flaws: Antagonistic, Selfish. Bonds: Job, Criminal record. Occupation: Dyer

Voice: Forgets to breathe while speaking

Attributes [hide]

Helen Dayton, Female Human Paladin 5
Medium (5'3") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 15 (+2)11 (+0) 11 (+0)17 (+3)
Skills History +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 200 gp.


Social Check DCs


Ahlyssa Davenport, Female Human [Permalink]

Personal [hide]

Description: This slender woman stands about 5'1". She wears dark leathers with embroidery. Her long chestnut hair reaches down to her waist. She wears round tiny glasses practically rammed into her face.

Personality: Ahlyssa is depressed about a lot of things. She tends to be a nihilist. She is obsessed with a lost civilization.

History: She got into the Sellsword business at a young age. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Ahlyssa grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ahlyssa. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: To be a Sculptor again; and she has money and likes to spend it

Flaws: Depressed. Bonds: Adventurer, Job, Criminal record, Rich. Occupation: Sellsword

Voice: Low rumbling, strings words together

Attributes [hide]

Ahlyssa Davenport, Female Human Paladin 5
Medium (5'1") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 17 (+3)16 (+3) 8 (-1)16 (+3)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 9
Languages Common, Abyssal, Infernal, Giant
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp. 1 Masterwork Common Melee.


Social Check DCs

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