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NPC Generator

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Advanced [show]


Matilda Morley, Female Human [Permalink]

Personal [hide]

Description: This light-skinned female tends to wear a large tan jacket. She is tall, broad shouldered and powerfully built. She has shaved her head bald. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.

Personality: Abrasive and pushy, she has a hard time making friends. She is harsh and unforgiving.

History: The child of a Farmer, who enjoyed hunting, Matilda was taken on many hunting expeditions. Through the years after Matilda was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Matilda's father didn't care for her much, and the feeling was mutual. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants to raise her children well; and an old rival family wants her found

Flaws: Antagonistic. Bonds: Nature, Adventurer, Family. Occupation: Assassin

Voice: Australian accent

Attributes [hide]

Matilda Morley, Female Human Paladin 5
Medium (4'9") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 14 (+2)12 (+1) 13 (+1)16 (+3)
Skills Intimidation +6, Stealth +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 5000 sp.


Social Check DCs


William Quinton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man likes to wear darkened spectacles and heavy clothing, no matter the weather. He keeps his long blonde hair kept up in a rat tail. His face is scarred and worn.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He moved from fad to fad and when he turned 15 he discovered music. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Artistic. Flaws: Ugly, Fearful, Disease, Insomniac. Occupation: Priest

Voice: Soft and melodious

Attributes [hide]

William Quinton, Male Human Paladin 5
Medium (6'2") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)10 (+0) 13 (+1)15 (+2)
Skills Intimidation +5, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Clinton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears tight fighting clothing, which leaves very little to the imagination. His white hair and beard is wavy and long. He wears round tiny glasses practically rammed into his face.

Personality: He likes to make people angry or surprised. He plays an instrument quite well.

History: Gifted from a young age, Gomory studied abroad. After coming to the age of reason, Gomory took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He then took over the family business and is one of the better Barrister for hire.

Motivation: He's repulsed by the PC; and balancing his hectic life and new barrister responsibilities is difficult

Ideals: Fighting, Artistic, Gifted. Flaws: Antagonistic. Bonds: Job. Occupation: Barrister

Voice: Dark and ominous

Attributes [hide]

Gomory Clinton, Male Human Paladin 5
Medium (6'6") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)10 (+0) 11 (+0)15 (+2)
Skills Athletics +5, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 600 gp. Alexandrite (1400 gp). Hematite (10 gp). Deep green spinel (140 gp).


Social Check DCs


Percival Denholm, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a brown shirt with thin blue vertical stripes and white pants. He has wavy chestnut hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Born in the east to a Cook, Percival learned a great deal about his mother's area of expertise. His mother was a mechanic, and taught him how to fix just about anything. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To unite with his brother.

Ideals: Persistence. Flaws: Shy. Bonds: Attractive, Family, Job. Occupation: Cook

Voice: Dutch accent

Attributes [hide]

Percival Denholm, Male Human Paladin 5
Medium (5'1") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)13 (+1) 17 (+3)9 (-1)
Skills Arcana +4, Athletics +6
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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