Diggory Norton, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is blonde and curly. He wears an eyepatch.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a ruthless business man, a trait he acquired from his mother.
History: Born in the south his family was never financially stable. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He desires power and/or immortality.
Ideals: Athletic, Entrepeneur. Flaws: Ugly. Bonds: Adventurer, Poor. Occupation: Guard
Voice: Sore throat, cough
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 5)
Armor Class 9
Hit Points 34 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 9 (-1) | 11 (+0) | 15 (+2) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Sylvan, Aquan
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 30000 cp. Rhodochrosite (13 gp). Red-brown spinel (140 gp). Deep blue spinel (1300 gp). Golden yellow topaz (1300 gp).
Giselle Anderton, Female Human [Permalink]
Personal [hide]
Description: She wears a weathered and beat up set of banded mail beneath an oversized white coat. She has slicked back white hair. She wears large thick round spectacles.
Personality: She is business-like. She takes instructions and follows them to the letter. She is a logical person and will generally grow upset if things defy logic and science.
History: Sold as a small child to a slaver, Giselle was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. After a long history of fighting, Giselle and her spouse have recently divorced.
Motivation: To share knowledge with the world.
Ideals: Professionalism, Logical. Flaws: Antagonistic. Bonds: Mentor. Occupation: Roofer
Voice: Raspy
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 30 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 16 (+3) | 11 (+0) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Abyssal, Ignan
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 5000 sp. Blue quartz (4 gp). Golden pearl (60 gp).
Randal Hackney, Male Human [Permalink]
Personal [hide]
Description: 5'1" and muscular, this western man wears clothing that is held on in multiple layers but all of it is in poor condition. His long red hair reaches down to his waist. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: Aggressive, abrasive, and angry, Randal embodies much of what other species detest in the Humans. He has all his life been fascinated with painting.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Randal took refuge in the large cave and found the beat up warhammer and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and wants to work out more often
Ideals: Athletic, Artistic. Flaws: Antagonistic. Bonds: Poor, Nature. Occupation: Performer
Voice: Australian accent
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 12 (+1) | 13 (+1) | 10 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.
Sarah Thackeray, Female Human [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She dresses like a well dressed Brewer does. She has white hair. She is baby faced.
Personality: She can speak with the recently deceased. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: The child of a Priest, who enjoyed hunting, Sarah was taken on many hunting expeditions. Her parents enrolled her in a Paladin school at a young age so that she could practice her psionic talents. She's also a talented Priest, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Gifted. Bonds: Job, Attractive, Nature, Religious. Occupation: Brewer
Voice: Soft and melodious
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 33 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 10 (+0) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Aquan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. Golden yellow topaz (1500 gp). Jasper (80 gp). Aquamarine (1500 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Shout outs: Stacey, Adam Fowler, Amanda Kettles, Angelo Anderson, Appreciate Witch of Life, AstroLass, bilbens baggo, Brian Nunziato, Bryan Sheairs, Brysen Packer, Bryson Waits, Burlyfighter, Caitlin W., Christopher Allbritton, CJMAXP, Connor, Dalton Elliott, Damon Carrington, Daniel Edwards, David Schraff, Dragons With Jetpacks, Elisa Martinez, eric sun, Ezzela1891, Federica Frezza, Gordon Alexander Fallon, Gundar Wez, Iofire, Irate The Pirate, Jade Arrowood, Jake Lane, Jeremiah Walker, Jess, Joe Dalby, John Nazario, JollyGamer, Jonathan Lekse, Jordan Brazeal, Joshua David Maddox, Justin Snyder, Kerry Melton, Kevin, KFB_Patreon, KingHavok1217, Kingyo Senpai, Kyle Clark, Lisa Tucker, Liz Fontain, Lizzie, Lou Bliss, Luke P, Mario Pizzamiglio, Mark L, Matt Yates, Max Hops, Maxwell Mayer, Michael Hamilton, Millergendraft, mtnman1979@aol.com, Mx Charlie, Mylon Schroder, Nahellion, Nathan, Nicholas Zamora, Nick Soucy, Phil Mehl, Phillip P Torchia, Pythor Sen, R., Rachel Anderson, Ray Bissonnette, Remora Jewel, Robert Rich, Robert Skadsem, Ryan Flagg, SallySparrow132, Sarah Holland, Serafina Moon, Shane Andrews, ShortyMcgibble, Sik Makoyi, Siren, Stefan Gottschalk's, Steve Rosenlund, Stuart, Syn21, That Video Editor Nic, thea musing, Trev909, Vedie V, Vincent Drone, Warren Clarida, Wesley Muncy, XMrMonkyx ., Zachary Burgess-Hicks, zachary gee, Zealot23, Zee Livezey
Their contribution stands as a beacon of hope for all adventurers!

