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NPC Generator

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Advanced [show]


Hunter Marley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a brown feathered hat and brown clothes. He wears his auburn hair up. He wears a mask on his face.

Personality: He can speak with the recently deceased. He is a ruthless business man, a trait he acquired from his mother.

History: Hunter was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has passion for adventuring and risk.

Ideals: Gifted, Entrepeneur. Bonds: Poor, Adventurer. Occupation: Actor

Voice: Gruff and masculine

Attributes [hide]

Hunter Marley, Male Human Paladin 5
Medium (5'2") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)12 (+1) 15 (+2)12 (+1)
Skills Arcana +4, Perception +5
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 40000 cp. Gold and topaz bottle stopper cork (1100 gp). 1 Half-Plate. 1 Chain shirt. 1 Darkwood Buckler.


Social Check DCs


Anne Rutland, Female Human [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She wears a weathered and beat up set of banded mail beneath an oversized brown coat. Her silver hair is cut short with large spiked bangs in the front. Her amber eyes lackadaisically let the world flow into them.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Born in a small village she learned the ways of the warrior from her father. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and her religion dominates her actions

Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Religious. Occupation: Dilettante

Voice: High pitched, excited

Attributes [hide]

Anne Rutland, Female Human Paladin 5
Medium (4'8") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)13 (+1) 14 (+2)14 (+2)
Skills Perception +5
Senses Passive Perception 15
Languages Common, Ignan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 30 pp.


Social Check DCs


Cecily Chatham, Female Human [Permalink]

Personal [hide]

Description: She wears baggy white pantaloons and a tan scarf. She is bristling with hidden weapons, mostly clubs and halberds. Her long silver hair is drawn into a two foot long braid. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She will rave to anyone who will listen. She always tries to repair and not replace. It was this mentality that drove her into the Crown-heir business.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Crown-heir kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Persistence. Flaws: Insomniac, Insane, Disease. Bonds: Criminal record. Occupation: Crown-heir

Voice: Spits and sputters

Attributes [hide]

Cecily Chatham, Female Human Paladin 5
Medium (5'7") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 10 (+0)15 (+2) 12 (+1)10 (+0)
Skills Survival +4
Senses Passive Perception 11
Languages Common, Aquan, Goblin
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 300 gp. Red garnet (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Godfrey Altham, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is dressed in earthy colors with a black and pastel handkerchief worn on his left side. With bright white hair and a scraggly beard. This hazel eyed northerner is not easily forgotten.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born in the north, but his parents moved at a very young age to the south. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He was always very intelligent and has formed a secret society of specialists.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Passionate, Optimist. Flaws: Secretive. Bonds: Immigrant, Adventurer. Occupation: Locksmith

Voice: Excited and jittery

Attributes [hide]

Godfrey Altham, Male Human Paladin 5
Medium (6'4") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)14 (+2) 6 (-2)15 (+2)
Skills Athletics +4, Intimidation +5
Senses Passive Perception 8
Languages Common, Infernal, Gnome
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs

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