Avice Wakefield, Female Human [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She is wearing a tight brown one piece outfit complete with pants, hood, and a cape. Her black hair is singed and shortened. Her eyes are amber.
Personality: A skeptical and narcissistic woman, Avice's first love is herself. Her second love is also herself. Flattery will make her almost putty in your hands.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Avice was born on a far southern plains where she grew up under the tutelage of her mother, an expert Dilettante. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She feels the way she acts is they only way to get by in the world; and her religion dominates her actions
Ideals: Impeccable. Flaws: Ugly, Selfish. Bonds: Religious, Immigrant. Occupation: Dilettante
Voice: Posh accent
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 45 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 8 (-1) | 15 (+2) | 16 (+3) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Druidic, Gnoll, Undercommon
Attacks Melee +7 / 2d4+4, Ranged +2 / 2d4-1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Disguise kit. 1 Disguise kit.
Ida Cooper, Female Human [Permalink]
Personal [hide]
Description: She has a missing right arm. She wears tattered old clothes. Her long auburn hair reaches down to her waist. Her eyes are blue.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She always tries to repair and not replace. It was this mentality that drove her into the Jeweler business.
History: Ida lived on a farm with her father, near the main road leading to a nearby town. Her first spouse was a Fisher, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has been saving her money to try and buy her brother's freedom.
Motivation: Her spouse's relatives view her with great suspicion; and to unite with her brother
Ideals: Justice, Persistence. Flaws: Ugly. Bonds: Family. Occupation: Jeweler
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'9") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 43 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 9 (-1) | 14 (+2) | 9 (-1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.
Melissa Trollope, Female Human [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she prefers to wear blue pants and tee shirts. Her long blonde hair is drawn into a two foot long braid. Her brown eyes are passionate and lively.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She believes the world needs to unite to get rid of dire rats once and for all.
History: From birth she was tutored by a cruel and relentless mentor. Melissa liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Melissa was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the dire rats.
Motivation: Several ex partners dislike her way of doing things and want revenge; and a deep hatred of dire rats
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Enemies, Mentor, Nature. Occupation: Miller
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 10 (+0) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 400 gp.
Percival Marleigh, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears tattered old clothes. He has styled his auburn hair well, parting it to the left. He has gleaming, smiling gray eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He takes great joy in being the best Spice Merchant in town.
History: He was born in the west. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He ran away from his former home and has been making his living as a Spice Merchant for the past few years.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Ugly, Antagonistic. Bonds: Adventurer, Job, Immigrant. Occupation: Spice Merchant
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 42 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 9 (-1) | 18 (+4) | 12 (+1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Auran
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 10000 cp. Silver pearl (150 gp). Violet garnet (1500 gp). 1 Minor magic item. 1 Minor magic item.
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