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NPC Generator

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Advanced [show]


Diggory Webley, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He is dressed in earthy colors with a green and grey handkerchief worn on his right side. His brown hair is kept up in a ponytail inside a small hat. He is very pretty but has cold, dead eyes.

Personality: Cocky and sure of himself, he believes he is the best Miller born in the past three hundred years. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: His parents moved while he was still in utero so he is the first generation to be born here. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He then took over the family business and is one of the better Miller for hire.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Artistic. Flaws: PTSD. Bonds: Attractive, Job, Family, Immigrant. Occupation: Miller

Voice: Russian accent

Attributes [hide]

Diggory Webley, Male Human Paladin 5
Medium (5'11") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 8 (-1)16 (+3) 10 (+0)11 (+0)
Skills History +6, Nature +6
Senses Passive Perception 10
Languages Common, Gnome, Goblin, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 700 gp. Alexandrite (1500 gp). Silver pearl (50 gp).


Social Check DCs


Bertram Lester, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'6". He wears a green vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his green boots flare out at the collars. He has wavy golden hair. His thin eyebrows rest above his beady violet eyes.

Personality: Eccentric and domineering, Bertram will drive conversation. Further he is a bit of a stoner and is frequently out of it.

History: Bertram was born in the south. At a young age he loved to build and create. He was an apprentice working in his father's forge. He has worked as a Body Guard like his father before him.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Extrovert, Persistence. Flaws: Ugly, Addict. Bonds: Job. Occupation: Body Guard

Voice: Low range voice

Attributes [hide]

Bertram Lester, Male Human Paladin 5
Medium (5'6") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 16 (+3)13 (+1) 9 (-1)12 (+1)
Skills Arcana +4, Persuasion +4
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Aquamarine (1400 gp). Sard (20 gp). Chalcedony (20 gp). Alexandrite (1400 gp).


Social Check DCs


Alice Dayton, Female Human [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right leg, she is constantly adorned with expensive silk clothing, often dyed in bright white and tan, and wears rings and necklaces with large, colorful gems. Her white hair is lengthy and is close to two feet long. She is very pretty but has cold, dead eyes.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her childhood dream was to be a Stableman, but she was a colossal failure. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Entrepeneur. Bonds: Rich, Attractive, Job, Military. Occupation: Priest

Voice: Dark and ominous

Attributes [hide]

Alice Dayton, Female Human Paladin 5
Medium (5'8") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 55 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)15 (+2) 13 (+1)12 (+1)
Skills Arcana +5, Survival +4
Senses Passive Perception 11
Languages Common, Celestial, Ignan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: Just what you see.


Social Check DCs


Margery Graeme, Female Human [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She dresses in collared shirts and wears a proper scarf over her head. Her brown hair is greying along the sides and has receded to reveal a widow's peak. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is overprotective of those who hire her services. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She was born in a small forest village. In her 15th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She bought a glaive and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To clean up the streets; and she is terrified, and will act out of fear

Flaws: Fearful. Bonds: Attractive, Guardian, Religious, Nature. Occupation: Armorer

Voice: Speaks with lips pursed

Attributes [hide]

Margery Graeme, Female Human Paladin 5
Medium (4'7") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)14 (+2) 10 (+0)7 (-2)
Skills Deception +1, Nature +5
Senses Passive Perception 10
Languages Common, Dwarven, Gnome
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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